Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Material Maker | 2,961 | 9 months ago | 150 | mit | GDScript | |||||
A procedural textures authoring and 3D model painting tool based on the Godot game engine | ||||||||||
Matcaps | 2,165 | 10 months ago | 3 | JavaScript | ||||||
Huge library of matcap PNG textures organized by color | ||||||||||
Three.meshline | 2,034 | 38 | 61 | a year ago | 9 | February 27, 2022 | 77 | mit | JavaScript | |
Mesh replacement for THREE.Line | ||||||||||
Unityurpunlitscreenspacedecalshader | 926 | 2 years ago | 19 | mit | ShaderLab | |||||
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP | ||||||||||
Unity Resource Checker | 679 | 4 years ago | 11 | C# | ||||||
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them) | ||||||||||
Radialprogressbar | 617 | 6 years ago | 2 | mit | C# | |||||
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc! | ||||||||||
Three Projected Material | 492 | 4 | 2 years ago | 15 | February 27, 2023 | 1 | mit | JavaScript | ||
📽 Three.js Material which lets you do Texture Projection on a 3d Model | ||||||||||
Threeaudio.js | 487 | 9 years ago | 2 | mit | JavaScript | |||||
ThreeAudio helps you create music visualizations in Three.js or tQuery. | ||||||||||
Verticaldissolve | 377 | 6 years ago | mit | C# | ||||||
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more. | ||||||||||
Holoshield | 356 | 6 years ago | 2 | mit | GLSL | |||||
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. |