Cordova Plugin Googlemaps

Google Maps plugin for Cordova
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Cordova GoogleMaps plugin for Android, iOS and Browser v2.7.1

Download Build test (multiple_maps branch)

This plugin displays Google Maps in your application. This plugin uses these libraries for each platforms:

Both PhoneGap and Apache Cordova are supported.

Android, iOS



Quick install

$> cordova plugin add cordova-plugin-googlemaps

Then set your Google Maps API keys into your config.xml (Android / iOS).

<widget ...>
  <preference name="GOOGLE_MAPS_ANDROID_API_KEY" value="(api key)" />
  <preference name="GOOGLE_MAPS_IOS_API_KEY" value="(api key)" />

For browser platform,

// If your app runs this program on browser,
// before ``
//   API_KEY_FOR_BROWSER_RELEASE for `https:` protocol
//   API_KEY_FOR_BROWSER_DEBUG for `http:` protocol
  'API_KEY_FOR_BROWSER_DEBUG': ''  // optional

// Create a Google Maps native view under the map_canvas div.
var map =;

PhoneGap Build settings

<widget ...>

    You need to specify cli-7.1.0 or greater version.
  <preference name="phonegap-version" value="cli-8.1.1" />

Install optional variables (config.xml)

    The Google Play Services SDK version. You need to specify the same version number with all other plugins. Check out the latest version here.

    This plugin requires the Android support library v4. The minimum version is 24.1.0. Check out the latest version here.

    This message is displayed when your application requests LOCATION PERMISSION for only necessary times.

    This message is displayed when your application requests LOCATION PERMISSION for always.

Please support this plugin activity.

In order to keep this plugin as free, please consider to donate little amount for this project.


Release Notes

  • v2.7.1

    • Fix: (iOS) UiWebView references present in v2.7.0
  • v2.7.0

    • Re-adoption: cordova-plugin-googlemaps-sdk dependency
    • Important update: No longer support UIWebView on iOS. WKWebView only.
    • Fix: (iOS) Can't load image files from local host on ionic 4 / 5
    • Update: (Android) prevent null pointer error in
    • Fix: Css animation interference when call setDiv and there is a push/pop page
    • Fix: (Android/iOS/Browser) KML parser crash
    • Fix: flickering and wrong rendering of some DOM elements
    • Add: map.stopAnimation()
    • Fix: can't remove map while map.animateCamera() is running
    • Update: (Android) Increase cache memory size
    • Update: (Android/iOS) Danish localization
    • Fix: (Android) Prevent resize event after map.setDiv(null)
    • Fix: (Android/iOS) Can not interactive with the map inside
    • Fix: jslint errors
    • Fix: marker.setIcon crashes
    • Update: Set default value range to heading and tilt
    • Fix: (Android/iOS) touch detection is wrong after clicking on back button very soon.
    • Fix: An error occurs when you click a marker of marker cluster #2660
    • Remove
    • Fix: (iOS) bug fix: App crashes if "bearing" property is ""
    • Fix: HTMLColor2RGBA() converts to incorrect value
    • Fix: (Android) Can't load marker image from the Internet
    • many bug fixes...


Demo (Browser)


All documentations are here!!

Quick examples

var options = {
  camera: {
    target: {lat: ..., lng: ...},
    zoom: 19
var map =, options)

var marker = map.addMarker({
  position: {lat: ..., lng: ...},
  title: "Hello Cordova Google Maps for iOS and Android",
  snippet: "This plugin is awesome!"

var markerCluster = map.addMarkerCluster({
  //maxZoomLevel: 5,
  boundsDraw: true,
  markers: dummyData(),
  icons: [
      {min: 2, max: 100, url: "./img/blue.png", anchor: {x: 16, y: 16}},
      {min: 100, max: 1000, url: "./img/yellow.png", anchor: {x: 16, y: 16}},
      {min: 1000, max: 2000, url: "./img/purple.png", anchor: {x: 24, y: 24}},
      {min: 2000, url: "./img/red.png",anchor: {x: 32,y: 32}}

var html = "<img src='./House-icon.png' width='64' height='64' >" +
           "<br>" +
           "This is an example";

var circle = map.addCircle({
  'center': {lat: ..., lng: ...},
  'radius': 300,
  'strokeColor' : '#AA00FF',
  'strokeWidth': 5,
  'fillColor' : '#880000'

var polyline = map.addPolyline({
  points: AIR_PORTS,
  'color' : '#AA00FF',
  'width': 10,
  'geodesic': true

var polygon = map.addPolygon({
  'strokeColor' : '#AA00FF',
  'strokeWidth': 5,
  'fillColor' : '#880000'

var groundOverlay = map.addGroundOverlay({
  'url': "./newark_nj_1922.jpg",
  'bounds': [
    {"lat": 40.712216, "lng": -74.22655},
    {"lat": 40.773941, "lng": -74.12544}
  'opacity': 0.5

var tileOverlay = map.addTileOverlay({
  debug: true,
  opacity: 0.75,
  getTile: function(x, y, zoom) {
    return "../images/map-for-free/" + zoom + "_" + x + "-" + y + ".gif"

  'url': 'polygon.kml'
}, function(kmlOverlay) { ... });

  // US Capital cities
  "address": [
    "Montgomery, AL, USA", ... "Cheyenne, Wyoming, USA"
}, function(mvcArray) { ... });

poly utility
  {lat: 41.79883, lng: 140.75675},
  {lat: 41.79883, lng: 140.75673}
var contain =
                    position, GORYOKAKU_POINTS);
marker.setIcon(contain ? "blue" : "red");

encode utility
  {lat: 41.79883, lng: 140.75675},
  {lat: 41.79883, lng: 140.75673}
var encodedPath =

spherical utility
var heading =
                        markerA.getPosition(), markerB.getPosition());
label.innerText = "heading : " + heading.toFixed(0) + "°";

Location service {
  alert(["Your current location:\n",
      "latitude:" +,
      "longitude:" + location.latLng.lng.toFixed(3),
      "speed:" + location.speed,
      "time:" + location.time,
      "bearing:" + location.bearing].join("\n"));

var div = document.getElementById("pano_canvas1");
var panorama =, {
  camera: {
    target: {lat: 42.345573, lng: -71.098326}

What is the difference between this plugin and Google Maps JavaScript API v3?

Google Maps JavaScript API v3 works on any platforms, but it does not work if device is offline.

This plugin uses three different APIs:

In Android and iOS applications, this plugin displays native Google Maps views, which is faster than Google Maps JavaScript API v3. And it even works if the device is offline.

In Browser platform, this plugin displays JS map views (Google Maps JavaScript API v3). It should work as PWA (progressive web application), but the device has to be online.

In order to work for all platforms, this plugin provides own API instead of each original APIs. You can write your code similar to the Google Maps JavaScript API v3.

Feature comparison table

Google Maps JavaScript API v3 Cordova-Plugin-GoogleMaps(Android,iOS) Cordova-Plugin-GoogleMaps(Browser)
Rendering system JavaScript + HTML JavaScript + Native API's JavaScript
Offline map Not possible Possible (only your displayed area) Not possible
3D View Not possible Possible Not possible
Platform All browsers Android and iOS applications only All browsers
Tile image Bitmap Vector Bitmap

Class comparison table

Google Maps JavaScript API v3 Cordova-Plugin-GoogleMaps
google.maps.Map Map
google.maps.Marker Marker
google.maps.InfoWindow Default InfoWindow, and HtmlInfoWindow
google.maps.Circle Circle
google.maps.Rectangle Polygon
google.maps.Polyline Polyline
google.maps.Polygon Polygon
google.maps.GroundOverlay GroundOverlay
google.maps.ImageMapType TileOverlay
google.maps.MVCObject BaseClass
google.maps.MVCArray BaseArrayClass
(not available) MarkerCluster
google.maps.KmlLayer KmlOverlay
(not available) LocationService
google.maps.StreetView StreetView ✨
google.maps.Data (not available)
google.maps.DirectionsService (not available)
google.maps.DistanceMatrixService (not available)
google.maps.TransitLayer (not available)
google.maps.places.* (not available)
google.maps.visualization.* (not available)

How does this plugin work (Android, iOS)?

This plugin generates native map views, and puts them under the browser.

The map views are not HTML elements. This means that they are not a <div> or anything HTML related. But you can specify the size and position of the map view using its containing <div>.

This plugin changes the background to transparent in your application. Then the plugin detects your touch position, which is either meant for the native map or an html element (which can be on top of your map, or anywhere else on the screen).

The benefit of this plugin is the ability to automatically detect which HTML elements are over the map or not.

For instance, in the image below, say you tap on the header div (which is over the map view). The plugin will detect whether your tap is for the header div or for the map view and then pass the touch event appropriately.

This means you can use the native Google Maps views similar to HTML elements.

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