Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Sidefxlabs | 900 | 4 months ago | 5 | other | C++ | |||||
Bevy_hanabi | 651 | 4 months ago | 18 | November 08, 2023 | 22 | other | Rust | |||
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine. | ||||||||||
Composer Suite | 392 | 8 months ago | 66 | mit | TypeScript | |||||
A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else. | ||||||||||
Matrixvfx | 357 | 2 years ago | 3 | mit | ShaderLab | |||||
A realtime Matrix VFX Shader in Unity 3D | ||||||||||
Holoshield | 356 | 5 years ago | 2 | mit | GLSL | |||||
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. | ||||||||||
Physically Based Api | 341 | 5 months ago | 5 | cc0-1.0 | HTML | |||||
A database of physically based values for CG artists. | ||||||||||
Anime Speed Lines | 172 | a year ago | unlicense | ShaderLab | ||||||
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. | ||||||||||
Post Processing Wireframe Outlines | 99 | a year ago | mit | ShaderLab | ||||||
A simple post-processing outline effect that uses depth-based edge detection. | ||||||||||
Open Shaders | 52 | a year ago | HLSL | |||||||
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories. | ||||||||||
Platform_template | 47 | 4 years ago | 11 | mit | GDScript | |||||
Template project for platform games in Godot Engine. |