Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Openmvs | 2,969 | 8 months ago | 296 | agpl-3.0 | C++ | |||||
open Multi-View Stereo reconstruction library | ||||||||||
Three.meshline | 2,034 | 38 | 61 | 10 months ago | 9 | February 27, 2022 | 77 | mit | JavaScript | |
Mesh replacement for THREE.Line | ||||||||||
Online3dviewer | 2,030 | 2 | 8 months ago | 24 | October 14, 2023 | 87 | mit | JavaScript | ||
A solution to visualize and explore 3D models in your browser. | ||||||||||
Shadergraph_examplelibrary | 1,026 | 4 years ago | 7 | ShaderLab | ||||||
A library of Shaders created using Unity's Shader Graph. | ||||||||||
Ringnet | 695 | 2 years ago | 23 | mit | Python | |||||
Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision | ||||||||||
Blender Cli Rendering | 691 | 9 months ago | 7 | gpl-3.0 | Python | |||||
Blender Python scripts for rendering images directly from command-line interface | ||||||||||
Unity Resource Checker | 679 | 4 years ago | 11 | C# | ||||||
Editor utility for unity to help check resources in the current scene (including active textures, their sizes, materials, meshes and which objects are using them) | ||||||||||
Three Projected Material | 492 | 4 | a year ago | 15 | February 27, 2023 | 1 | mit | JavaScript | ||
📽 Three.js Material which lets you do Texture Projection on a 3d Model | ||||||||||
Holoshield | 356 | 6 years ago | 2 | mit | GLSL | |||||
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. | ||||||||||
Tf_flame | 339 | 2 years ago | 14 | Python | ||||||
Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images. |