| sideeffects/SideFXLabs |
900 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
other |
C++ |
| djeedai/bevy_hanabi |
651 |
|
0 |
0 |
over 2 years ago |
18 |
November 08, 2023 |
22 |
other |
Rust |
| 🎆 Hanabi — a GPU particle system plugin for the Bevy game engine. |
| hmans/composer-suite |
392 |
|
0 |
0 |
over 2 years ago |
0 |
|
66 |
mit |
TypeScript |
| A suite of libraries for making game development with Three.js and React not only awesome, but so good, it would feel wrong to use anything else. |
| IRCSS/MatrixVFX |
357 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
mit |
ShaderLab |
| A realtime Matrix VFX Shader in Unity 3D |
| AdultLink/HoloShield |
356 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
GLSL |
| Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes. |
| AntonPalmqvist/physically-based-api |
341 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
cc0-1.0 |
HTML |
| A database of physically based values for CG artists. |
| MirzaBeig/Anime-Speed-Lines |
172 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
unlicense |
ShaderLab |
| Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise. |
| MirzaBeig/Post-Processing-Wireframe-Outlines |
99 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A simple post-processing outline effect that uses depth-based edge detection. |
| repalash/Open-Shaders |
52 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
HLSL |
| Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories. |
| pigdevstudio/platform_template |
47 |
|
0 |
0 |
about 6 years ago |
0 |
|
11 |
mit |
GDScript |
| Template project for platform games in Godot Engine. |