TestbedHDRP is a Unity project where I try custom effect ideas with Unity HDRP. Currently, it only contains the following two types of effects:
Although the geometry shader effects are fun and exciting to use, I don't recommend using them in production. The geometry shader is near-obsolete technology. You will meet several problems if you use it in your product.
The many-light effects are mainly for benchmark purposes. I just wanted to know how I could utilize the power of FPTL.