| lettier/3d-game-shaders-for-beginners |
15,637 |
|
0 |
0 |
almost 3 years ago |
0 |
|
19 |
bsd-3-clause |
C++ |
| 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. |
| QianMo/GPU-Gems-Book-Source-Code |
464 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
C++ |
| :cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏 |
| stackgl/glsl-lighting-walkthrough |
385 |
|
0 |
0 |
about 11 years ago |
0 |
|
1 |
other |
JavaScript |
| :bulb: phong shading tutorial with glslify |
| zbanks/radiance |
165 |
|
0 |
0 |
almost 3 years ago |
3 |
January 11, 2026 |
38 |
mit |
C++ |
| Radiance is video art software for VJs. It supports beat detection, animated GIFs, YouTube video, OpenGL shader effects. It is designed for live performance and runs on Linux and MacOS. |
| jebbyk/OSBES-minecraft-bedrock-edition-shader |
117 |
|
0 |
0 |
over 4 years ago |
0 |
|
22 |
gpl-3.0 |
GLSL |
| shaders for minecraft_pe that uses the latest functionality of OpenGLES 3.0 |
| larsbertram69/Lux-2.01 |
111 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
|
GLSL |
| raganmd/learningGLSL |
102 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
Python |
| rjewson/glazejs |
97 |
|
0 |
0 |
almost 4 years ago |
0 |
|
18 |
|
TypeScript |
| A high performance 2D game engine built in Typescript |
| nama-gatsuo/ofxDeferredShading |
81 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
|
C++ |
| an openFrameworks addon for shading, lighting, lens simulation. |
| glslify/glsl-ggx |
39 |
|
1 |
2 |
over 9 years ago |
1 |
October 03, 2016 |
1 |
bsd-2-clause |
JavaScript |
| glsl ggx lighting model |