Hungry Wormy is a retro game reincarnation implemented on top of SpriteKit framework for
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tvOScan be easily added as an update.
data-drivenarchitecture: you can easily add a new level without any programming (well, almost ).
iOS all the controls are handled by
swipe gestures. There are 4 gestures for swipe
right. You will get the
haptic feedback on the supported devices for when the
direction of the
wormy is changed. If you double swipe to a direction, the second swipe will be ignored.
macOS all the controls are handled by
arrow keys. There are 4 keys for turning to
right directions. If you double tap to a direction, the second one will be ignored. In order to
pause/resume the game you need to tap on
The project currently has one dependency, which is device-kit framework.
There is a possibility to create new levels, almost without any programming. Let's get started:
Covernode, copy-paste the
Pausereference node and align everything as displayed in the following hierarchy:
Wallstile maps by drawing tiles as you'd like:
bluediamond tiles as
redsquares for spawn points:
Assets/Scenes/iOS/MainMenuScene-iOS.sks files with custom
User Data key/value pair that conforms to the following scheme:
YourLevelName.sks. Remember that you need to set the corresponding
target membership options in
File Inspector menu for each of the
You have written zero lines of code and added a new level to the game.
The project is available under MIT licence