Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Server | 844 | 3 months ago | 214 | gpl-3.0 | C++ | |||||
CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads are available under the Releases tab https://casparcg.com. | ||||||||||
Spx Gc | 260 | 4 months ago | 36 | mit | JavaScript | |||||
SPX is a graphics control client for live video productions and live streams using CasparCG, OBS, vMix, or similar software. | ||||||||||
Gfx.js | 124 | 7 years ago | 24 | mit | JavaScript | |||||
A graphics backend for the browser (with a Torch7 client). | ||||||||||
Graphics Vnext | 64 | 7 years ago | 1 | C# | ||||||
The future of server-side graphics in ASP.NET | ||||||||||
Cloud Gaming Windows Sample | 44 | 5 months ago | other | C++ | ||||||
Welcome to github repository for Cloud Gaming For Windows! This sample is intended to support server-client cloud gaming model. It can be used as the foundation for future enhancements, as a reference solution for Intel GPU hardware. Currently running on KBL-G platform. | ||||||||||
Sis | 38 | 5 years ago | 1 | mit | Go | |||||
simple image server | ||||||||||
Realtimeopencontrol | 18 | 1 | 2 years ago | 76 | January 07, 2020 | 42 | gpl-3.0 | Python | ||
Measurement and plot software for multi-device measurement and controlling. Fully adjustible with own plugin-interface, TCP-Server and User-Python-scripts to interact with devices and measurements | ||||||||||
Coopgamemaking 01 | 8 | 9 years ago | 1 | gpl-2.0 | JavaScript | |||||
The code for the coopgamemaking | ||||||||||
Garden | 7 | 4 months ago | 19 | apache-2.0 | C++ | |||||
An open source, cross platform game engine written in C++ with Vulkan API rendering backend | ||||||||||
Ezd | 5 | 4 years ago | Scheme | |||||||
Port / reimplementation of the EZD graphics server by Joel F. Bartlett. |