Redflash

Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
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Redflash13
4 years ago6C
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
Polygonlounge 212
4 years ago
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Modification of Mapnik by introducing Nvidia's Path Rendering as a new renderer. It is a proof of concept that it is possible to use GPU to assist map rendering.
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Redflash Renderer

pr33_v6_t3000_s1030_1920x1080

Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching.

Redflash は NVIDIA® OptiX 6.0 上で実装したパストレーシングによる物理ベースのGPUレンダラーで、ポリゴンと レイマーチング が混在したシーンを一貫して描画できます。

Note

This is implemented based on optixPathTracer of NVIDIA official OptiX-Samples.

これは、NVIDIA 公式の OptiX-Samples の optixPathTracer をベースにして実装されています。

The actual implementation is in the redflash directory.

実際の実装は redflash ディレクトリ内にあります。

Features

  • Unidirectional Path Tracing
    • Next Event Estimation (Direct Light Sampling)
    • Multiple Importance Sampling
  • Disney BRDF
  • Primitives
    • Sphere
    • Mesh
    • Distance Function ( Raymarching )
  • ACES Filmic Tone Mapping
  • Deep Learning Denoising

Development Environment

  • Operation confirmed
    • Windows 10 + NVIDIA RTX 2070
    • Windows Server 2016 Base + NVIDIA Tesla V100 GPUs
  • Dependences
    • CUDA 10.1
    • OptiX 6.0.0
    • Cmake 3.8.2
    • freeglut

Gallery

RaytracingCamp7 Submission Version / レイトレ合宿7 提出バージョン

Won 4th prize at レイトレ合宿7.

pr33_v6_t3000_s1030_1920x1080

Camera Angle Variation 1

cut_far_v1

Camera Angle Variation 2

cut_far_v2

Camera Angle Variation 3

cut_far_v3

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