Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Redflash | 13 | 4 years ago | 6 | C | ||||||
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching | ||||||||||
Polygonlounge 2 | 12 | 4 years ago | ||||||||
Polygon Lounge #2 | ||||||||||
Mapnik_nvpr | 6 | 10 years ago | 1 | lgpl-2.1 | C++ | |||||
Modification of Mapnik by introducing Nvidia's Path Rendering as a new renderer. It is a proof of concept that it is possible to use GPU to assist map rendering. | ||||||||||
Rt_pathtracer | 4 | 5 years ago | C++ | |||||||
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching.
Redflash は NVIDIA® OptiX 6.0 上で実装したパストレーシングによる物理ベースのGPUレンダラーで、ポリゴンと レイマーチング が混在したシーンを一貫して描画できます。
This is implemented based on optixPathTracer of NVIDIA official OptiX-Samples.
これは、NVIDIA 公式の OptiX-Samples の optixPathTracer をベースにして実装されています。
The actual implementation is in the redflash directory.
実際の実装は redflash ディレクトリ内にあります。
Won 4th prize at レイトレ合宿7.