Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Dxvk | 11,350 | 3 months ago | 3 | November 14, 2023 | 259 | zlib | C++ | |||
Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine | ||||||||||
Vkd3d Proton | 1,530 | 3 months ago | 140 | lgpl-2.1 | C | |||||
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. | ||||||||||
D9vk | 815 | 4 years ago | 39 | zlib | C++ | |||||
A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK] | ||||||||||
Dxvk Native | 382 | a year ago | 8 | zlib | C++ | |||||
D3D9/11 but it runs natively on Linux! | ||||||||||
Dxvk | 333 | 3 months ago | zlib | C++ | ||||||
dxvk tree containing branches used by Proton | ||||||||||
Wine Nine Standalone | 243 | a year ago | 38 | lgpl-2.1 | C | |||||
Build Gallium Nine support on top of an existing WINE installation | ||||||||||
Dxup | 227 | 5 years ago | 23 | other | C++ | |||||
A d3d9 and d3d10 to d3d11 translation layer. | ||||||||||
Wine Pba | 145 | 6 years ago | 33 | lgpl-2.1 | ||||||
Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games. | ||||||||||
Slimshader | 113 | 1 | 3 | 9 years ago | 3 | January 07, 2014 | Assembly | |||
SlimShader is a Direct3D shader bytecode parser for .NET and C++ | ||||||||||
D3d9 To 11 | 59 | 6 years ago | 2 | lgpl-3.0 | Rust | |||||
Direct3D 9 to Direct3D 11 converter |