Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Wine Pba | 145 | 6 years ago | 33 | lgpl-2.1 | ||||||
Patches to add a persistent buffer allocator for faster dynamic geometry in Direct3D games. | ||||||||||
Vulkanraytracingproceduralgeometry | 15 | 2 years ago | C++ | |||||||
Vulkan port of the D3D12 Procedural Geometry Demo using VK_KHR_ray_tracing_pipeline and VK_KHR_acceleration_structure [WIP] | ||||||||||
Grassinstancing | 12 | 7 years ago | apache-2.0 | C++ | ||||||
Grass rendering using geometry instancing in Direct3D 10. | ||||||||||
D3d12_vulkan Proceduralcity | 11 | 4 years ago | C | |||||||
A procedurally generated city rendered with D3D12 and Vulkan |