| ddiakopoulos/tinygizmo |
276 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
unlicense |
C++ |
| :triangular_ruler: An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC |
| kooparse/zalgebra |
187 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Zig |
| Linear algebra library for games and real-time graphics. |
| petiaccja/Mathter |
114 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
mit |
C++ |
| A flexible and fast matrix, transform and geometry library. |
| harbdog/raycaster-go |
106 |
|
2 |
2 |
about 3 years ago |
41 |
April 07, 2025 |
0 |
apache-2.0 |
Go |
| Golang raycaster engine using the Ebitengine 2D Game Library |
| Xenomega/Sycophant |
52 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
mit |
C# |
| Numerous Ninjas: Beta stage mobile game written in Unity |
| obsoke/rustris |
30 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
Rust |
| falling-block puzzle game clone |
| GamePhysics101/03-Unstable-Rotation |
20 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
mit |
C# |
| The code for my Game Physics course: https://www.udemy.com/gamephysics |
| kooparse/mogwai |
10 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
|
Zig |
| Graphic utility used to manipulate objects in 3D for scene editing (commonly called Gizmo). |
| dev-masih/defarmy |
10 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
Lua |
| A module to create groups of game object and organize them in patterns and manage their movements for Defold |
| VirtualRealityDesigner/ARCHIVED_04_Squashy_Toad_VR |
8 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
mit |
C# |
| A Crossy Road clone built for VR, as part of my Udemy VR course. |