| JohnSundell/ImagineEngine |
1,648 |
|
1 |
0 |
almost 6 years ago |
11 |
October 22, 2018 |
27 |
other |
Swift |
| A project to create a blazingly fast Swift game engine that is a joy to use 🚀 |
| reinterpretcat/utymap |
759 |
|
0 |
0 |
about 7 years ago |
0 |
|
24 |
apache-2.0 |
C++ |
| Highly customizable library for procedural world generation based on real map data |
| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| db0/godot-card-game-framework |
711 |
|
0 |
0 |
over 2 years ago |
0 |
|
41 |
agpl-3.0 |
GDScript |
| A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement. |
| jbikker/lighthouse2 |
711 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
other |
C++ |
| Lighthouse 2 framework for real-time ray tracing |
| IRCSS/MatrixVFX |
357 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
mit |
ShaderLab |
| A realtime Matrix VFX Shader in Unity 3D |
| rednblackgames/HyperLap2D |
328 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
gpl-3.0 |
Java |
| A powerful, platform-independent, visual editor for complex 2D worlds and scenes. |
| samdauwe/BabylonCpp |
255 |
|
0 |
0 |
over 4 years ago |
0 |
|
5 |
apache-2.0 |
C++ |
| A port of Babylon.js to C++ |
| EmbarkStudios/blender-tools |
241 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
other |
Python |
| 🐵 Embark Addon for Blender |
| delight-dev/Delight |
233 |
|
0 |
0 |
over 4 years ago |
0 |
|
15 |
mit |
C# |
| Delight is an open source component-oriented framework for Unity. |