|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
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|💬 Create dialogs, characters and scenes to display conversations in your Godot games.|
|Corona||2,257||13 hours ago||123||mit||C++|
|Solar2D Game Engine main repository (ex Corona SDK)|
|Melonloader||1,732||1||12 days ago||2||April 04, 2023||63||apache-2.0||C#|
|The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono|
|Steam Deck Guide||1,668||2 days ago||7||Rust|
|Steam Deck Guide. Learn all about the Tools, Accessories, Games, Emulators, and Gaming Tips that will make your Steam Deck an awesome Gaming Handheld or a Portable Computer Workstation.|
|Xunity.autotranslator||1,137||2||2 months ago||1||November 24, 2019||163||mit||C#|
|Dalamud||819||a day ago||120||agpl-3.0||C#|
|FFXIV plugin framework and API|
|:video_game: Now located in the Babel repo! Standalone build of Babel for use in non-Node.js environments, including browsers.|
|Rizz||707||a year ago||bsd-2-clause||C|
|Small C game development framework|
Simple to learn and use, completely free and open source 2D game engine.
Solar2D is a cross-platform framework which is ideal for rapidly creating apps and games for mobile devices, TV, desktop systems and HTML5. That means you can create your project once and publish it to multiple devices, including Apple iPhone and iPad, Android phones and tablets, Amazon Fire, Mac Desktop, Windows Desktop, Linux, HTML5 and even connected TVs such as Apple TV, Amazon Fire TV, and Android TV.
Solar2D speeds up the development process - update your code, save the changes, and instantly see the results in our instant-update Simulator. When you're ready to test on real devices, build and deploy your app just once and then see code/assets, update automatically, all over your local network. Just like magic.
Lua is an open source scripting language designed to be lightweight, fast, yet also powerful. Lua is currently the leading scripting language in games and has been utilized in Roblox, The Elder Scrolls Online, Don't Starve, World of Warcraft ™, Angry Birds ™, Civilization ™, and many other popular franchises.
Select from numerous plugins which extend the Solar2D core for features like in-app advertising, analytics, media, and much more. A vast variety of plugins is available via Solar2D free directory or third party stores, like Solar2D Marketplace and Solar2D Plugins.
If it’s not already in the core or supported via a plugin, you can call any native (C/C++/Obj-C/Java) library or API using Solar2D Native. It also allows to easily package your code as a plugin.
Develop for mobile, desktop, and connected TV devices with just one code base.
The easiest and recommended way to get started with Solar2D is to download binary distribution from the releases page.
Exhaustive Solar2D API documentation, as well as getting started and more advanced guides are available on docs.coronalabs.com.
Solar2D is licensed under MIT open source license.
This license gives you the full rights to customize the engine and distribute built apps on your own terms.
Note that Solar2D incorporates many libraries, both third-party and made by Solar2D developers. They may have different licenses.
If you are willing to improve Solar2D by contributing code, fork this repository and create a pull request with desired improvements. The project uses git submodules, so to clone the whole source code tree run
git clone --recursive https://github.com/coronalabs/corona.git
Due to the open source nature of Solar2D distribution, all contributors would have to sign a simple Contributor License Agreement (CLA) to ensure that their code can be part of Solar2D ecosystem. For more details see CONTRIBUTING.md.
Entry points for each platform are located in the
platform directory. Refer to README.md files in its subdirectories.
Solar2D is maintained by community, with principal developer shchvova. Our mission is to make Solar2D the best game engine ever.
To participate in the Solar2D community or development you must follow the Solar2D Community Code of Conduct (see CODE_OF_CONDUCT.md)