Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Agones | 5,666 | 15 | 5 months ago | 221 | November 07, 2023 | 99 | apache-2.0 | Go | ||
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes | ||||||||||
Azerothcore Wotlk | 5,137 | 5 months ago | 1,710 | agpl-3.0 | C++ | |||||
Complete Open Source and Modular solution for MMO | ||||||||||
Leaf | 4,572 | 1 | 148 | 2 years ago | 1 | October 21, 2022 | 19 | apache-2.0 | Go | |
A game server framework in Go (golang) | ||||||||||
Linuxgsm | 4,109 | 3 months ago | 288 | mit | Shell | |||||
The command-line tool for quick, simple deployment and management of Linux dedicated game servers. | ||||||||||
Gamedevmind | 3,724 | 7 months ago | 1 | mit | Shell | |||||
最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。 | ||||||||||
Noahgameframe | 3,651 | a year ago | 25 | apache-2.0 | C++ | |||||
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. | ||||||||||
Goworld | 2,151 | 2 years ago | 8 | June 21, 2021 | 20 | apache-2.0 | Go | |||
Scalable Distributed Game Server Engine with Hot Swapping in Golang | ||||||||||
Pitaya | 2,043 | 3 | 10 | 6 months ago | 104 | December 07, 2023 | 56 | mit | Go | |
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK. | ||||||||||
Pinus | 1,681 | 5 | 14 | 6 months ago | 95 | March 27, 2023 | 44 | mit | JavaScript | |
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。 | ||||||||||
Nettygameserver | 1,463 | a year ago | 3 | gpl-3.0 | Java | |||||
使用netty4.X实现的手机游戏分布式服务器,支持tcp,udp,http,websocket链接,采用protobuf自定义协议栈进行网络通信,支持rpc远程调用,使用mybatis3支持db存储分库分表,支持异步mysql存储,db保存时同步更新reids缓存。 使用ExcelToCode工程,将excel数据生成java类和json数据字典,DictService直接读取json,减少数据字典部分代码。使用game-executor工程,增加游戏内的异步事件全局服务, 支持事件sharding,均衡的异步执行事件逻辑 |