Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Unitystandalonefilebrowser | 1,589 | 8 months ago | 83 | mit | C# | |||||
A native file browser for unity standalone platforms | ||||||||||
Npr_lab | 530 | 7 years ago | GLSL | |||||||
:pencil2: Test some NPR in Unity. | ||||||||||
Gyazo For Linux | 337 | a year ago | 19 | Ruby | ||||||
Gyazo for Linux | ||||||||||
Uwindowcapture | 261 | a year ago | 2 | December 12, 2021 | 16 | mit | C++ | |||
This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity. | ||||||||||
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A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps. | ||||||||||
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Screen Shooter is a simple tool for creating screenshots at any resolution within the Unity Editor. | ||||||||||
Unity3d On Wine | 99 | 5 years ago | 27 | gpl-2.0 | Shell | |||||
Scripts for making Unity3D run on Wine. | ||||||||||
Django Unity3d Example | 73 | 4 months ago | mit | C# | ||||||
Django-unity3d-example is an example project of how to use Django as a backend(API) for a Unity3D game. | ||||||||||
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Various case-studies in Unity3D | ||||||||||
Shadergraphtopng | 25 | 2 years ago | other | C# | ||||||
Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG |
This project is intended to test some NPR in Unity.
Unity 5.3.0 Personal
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References:
[1] http://prideout.net/blog/?p=22
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References:
[1] Gooch A, Gooch B, Shirley P, et al. A non-photorealistic lighting model for automatic technical illustration[C]//Proceedings of the 25th annual conference on Computer graphics and interactive techniques. ACM, 1998: 447-452.
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References:
[1] Anjyo K, Hiramitsu K. Stylized highlights for cartoon rendering and animation[J]. Computer Graphics and Applications, IEEE, 2003, 23(4): 54-61.
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Operation Example:
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References:
[1] Lake A, Marshall C, Harris M, et al. Stylized rendering techniques for scalable real-time 3D animation[C]//Proceedings of the 1st international symposium on Non-photorealistic animation and rendering. ACM, 2000: 13-2
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References:
[1] Praun E, Hoppe H, Webb M, et al. Real-time hatching[C]//Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, 2001: 581.
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References:
[1] Lee H, Kwon S, Lee S. Real-time pencil rendering[C]//Proceedings of the 4th international symposium on Non-photorealistic animation and rendering. ACM, 2006: 37-45.
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References:
[1] http://answers.unity3d.com/questions/798510/flat-shading.html
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References:
[1] http://prideout.net/blog/?p=48
[2] http://scrawkblog.com/2013/03/18/wireframe-shader-for-unity/
[3] Bærentzen A, Nielsen S L, Gjøl M, et al. Single-pass wireframe rendering[C]//ACM SIGGRAPH 2006 Sketches. ACM, 2006: 149.
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For more information, please visit http://blog.csdn.net/candycat1992.