| iohao/ioGame |
1,256 |
|
0 |
0 |
4 months ago |
0 |
|
19 |
agpl-3.0 |
Java |
| A lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems. |
| yasio/yasio |
874 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C++ |
| A multi-platform support c++11 library with focus on asio (asynchronous socket I/O) for any client applications. |
| hiram3512/HiSocket |
352 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
|
C# |
| It is a lightweight client socket solution, you can used it in C# project or Unity3d |
| itisnajim/SocketIOUnity |
186 |
|
0 |
0 |
about 3 years ago |
0 |
|
11 |
mit |
C# |
| A Wrapper for socket.io-client-csharp to work with Unity. |
| SouthBegonia/UnityWorld |
166 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| Unity3D游戏项目及插件应用 |
| Mazyod/PhoenixSharp |
145 |
|
0 |
0 |
almost 3 years ago |
8 |
February 14, 2026 |
5 |
mit |
C# |
| C# Phoenix Channels client. Unity Compatible. |
| hasanavi/OpenCV-Unity3D-Object-Tracking |
141 |
|
0 |
0 |
over 5 years ago |
0 |
|
4 |
|
Python |
| OpenCV Object Tracking using CamShift algorithm and Unity3d Mashup |
| PlaneZhong/PESocket |
92 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C# |
| A C# Network Library. |
| ScutGame/Scut-samples |
57 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
|
C# |
| Contains different samples that show how to use scut. |
| jhorikawa/MeshStreamingGrasshopper |
48 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
mit |
C# |
| Plugin for Grasshopper to stream mesh geometry through web socket. |