Real Time Rendering 4th Bibliography Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
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Tinyrenderer17,749
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Filament16,33927a day ago119August 01, 2023113apache-2.0C++
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Bgfx13,489
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Spritejs5,24662910 days ago432December 13, 202268mitJavaScript
A cross platform high-performance graphics system.
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Gg4,0531065113 days ago7September 28, 202188mitGo
Go Graphics - 2D rendering in Go with a simple API.
Game Programmer Study Notes3,357
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:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
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Real Time Rendering 4th Bibliography Collection2,747
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Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
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