Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Tinyrenderer | 17,749 | a month ago | 41 | other | C++ | |||||
A brief computer graphics / rendering course | ||||||||||
Filament | 16,339 | 2 | 7 | a day ago | 119 | August 01, 2023 | 113 | apache-2.0 | C++ | |
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 | ||||||||||
Bgfx | 13,489 | 3 days ago | 6 | April 13, 2023 | 282 | bsd-2-clause | C++ | |||
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. | ||||||||||
Spritejs | 5,246 | 6 | 29 | 10 days ago | 432 | December 13, 2022 | 68 | mit | JavaScript | |
A cross platform high-performance graphics system. | ||||||||||
Tinyraytracer | 4,594 | 3 months ago | 14 | C++ | ||||||
A brief computer graphics / rendering course | ||||||||||
Webglstudio.js | 4,064 | 3 years ago | 31 | mit | JavaScript | |||||
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more. | ||||||||||
Gg | 4,053 | 106 | 511 | 3 days ago | 7 | September 28, 2021 | 88 | mit | Go | |
Go Graphics - 2D rendering in Go with a simple API. | ||||||||||
Game Programmer Study Notes | 3,357 | 2 years ago | 1 | |||||||
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. | ||||||||||
Diligentengine | 3,003 | a day ago | 17 | apache-2.0 | Batchfile | |||||
A modern cross-platform low-level graphics library and rendering framework | ||||||||||
Real Time Rendering 4th Bibliography Collection | 2,747 | 10 months ago | 101 | mit | HTML | |||||
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference |
Real-Time Rendering 4th (RTR4) 2000 Real-Time Rendering 4th (RTR4)
Collection of Real-Time Rendering 4th (RTR4) Bibliography.Currently,more than 2000 bibliography of Real-Time Rendering 4th (RTR4) have been included.
Chapter 1-24 : 1956+ Files
Chapter 25 Collision Detection
Chapter 26 Real-Time Ray Tracing
Appendices - Linear Algebra and Trigonometry
https://zhuanlan.zhihu.com/p/418196347