Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Pixijs | 41,799 | 1,719 | 1,115 | 9 months ago | 222 | December 07, 2023 | 243 | mit | TypeScript | |
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer. | ||||||||||
3d Game Shaders For Beginners | 15,637 | a year ago | 19 | bsd-3-clause | C++ | |||||
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. | ||||||||||
Bgfx | 13,873 | 10 months ago | 7 | August 18, 2023 | 286 | bsd-2-clause | C++ | |||
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. | ||||||||||
Engine | 8,895 | 2 | 10 | 9 months ago | 169 | December 04, 2023 | 556 | mit | JavaScript | |
Fast and lightweight JavaScript game engine built on WebGL and glTF | ||||||||||
Magnum | 4,593 | 9 months ago | 86 | other | C++ | |||||
Lightweight and modular C++11 graphics middleware for games and data visualization | ||||||||||
Egret Core | 3,587 | 3 years ago | 36 | other | JavaScript | |||||
Egret is a brand new open mobile game and application engine which allows you to quickly build mobile games and apps on Android,iOS and Windows. | ||||||||||
Heaps | 3,068 | 9 months ago | 148 | mit | Haxe | |||||
Heaps : Haxe Game Framework | ||||||||||
Sandspiel | 2,848 | 10 months ago | 124 | mit | Rust | |||||
Creative cellular automata browser game | ||||||||||
Phaser Examples | 1,660 | 1 | 3 years ago | September 20, 2022 | 17 | JavaScript | ||||
Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework. | ||||||||||
Layaair | 1,520 | 9 months ago | 85 | mit | JavaScript | |||||
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform. |