Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Minecase | 696 | a year ago | 34 | mit | C# | |||||
Minecraft server based on Orleans | ||||||||||
Geekserver | 554 | 4 months ago | 3 | mit | C# | |||||
基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server! | ||||||||||
Newbe.claptrap | 210 | a year ago | 9 | April 21, 2021 | 11 | mit | C# | |||
This is a frameworks with reactive, event sourcing and Actor pattern as basic theories. On top of this, developers can create "distributed", "scale out", and "easy to test" application more simply. Claptrap and it`s Minions is on the way. | ||||||||||
Orleansr Old | 25 | 10 years ago | 2 | JavaScript | ||||||
A SignalR backplane implemented in Orleans | ||||||||||
Orleansblazorsample | 8 | 5 years ago | mit | C# | ||||||
ASP.NET Core Blazor + Orleans sample. Includes both client-side and server-side Blazor hosting models. Server-side demonstrates real-time synchronization across browser sessions via Orleans streaming. |