This shell extension adds a few nice features to file browsers for managing video game ROM and disc images.
This release adds a ton of new features, including "ROM operations", 3DS sighax detection, and support for PlayStation Portable disc images:
Other improvements in this release include several file handle leak fixes, addition of a vertical scrollbar on Windows property pages if needed, and improved ROM image detection for several supported formats.
Translators needed; file an issue if you'd like to get started on a new translation, or submit a Pull Request if you have a translation ready to go.
See NEWS.md
for a full list of changes in v1.7.
This is a work in progress; feedback is encouraged. To leave feedback, you can file an issue on GitHub, or visit the Gens/GS IRC channel: irc://irc.badnik.zone/GensGS
Or use the Mibbit Web IRC client: http://mibbit.com/?server=irc.badnik.zone&channel=#GensGS
Currently, the ROM Properties Page shell extension is compatible with the following platforms:
The following platforms are still compatible, but may not receive as much support:
On Windows, you will need the MSVC 2015-2019 runtime:
For instructions on compiling from source, see doc/COMPILING.md .
Install the relevant .deb package, depending on what desktop environment you are using and what your CPU is.
After installing, the plugin needs to be enabled in the Dolphin file browser:
If installed correctly, thumbnails should be generated for the supported file type. You can also right-click a file, select Properties, then click the "ROM Properties" tab to view more information about the ROM image.
Extract the ZIP archive to a directory, then run install.exe. The installer requires administrator access, so click "Yes" if requested. In the installer, click the "Install" button to register the ROM Properties Page DLL.
Note that this will hard-code the location of the DLL files in the registry, so you may want to place the DLLs in a common location.
To uninstall the plugin, run install.exe again, then click the "Uninstall" button.
System | Properties Tab | Metadata | Internal Images | External Images |
---|---|---|---|---|
NES | Yes | No | N/A | No |
Super NES | Yes | Yes | N/A | Title |
Microsoft Xbox (XBE) | Yes | Yes | Icon | No |
Microsoft Xbox 360 (XEX) | Yes | Yes | Icon | No |
Microsoft Xbox 360 (STFS) | Yes | Yes | Icon | No |
Microsoft Xbox Game Discs | Yes | Yes | Icon | No |
Nintendo 64 | Yes | Yes | N/A | No |
iQue Player ticket files | Yes | Yes | Icon, Banner | No |
Nintendo GameCube Discs | Yes | Yes | Banner | Disc, Covers |
Nintendo GameCube Banners | Yes | Yes | Banner | No |
Nintendo GameCube Saves | Yes | Yes | Icon | N/A |
Nintendo Wii Discs | Yes | Yes | No | Disc, Covers |
Nintendo Wii WADs | Yes | Yes | Yes* | Title, Covers |
Nintendo Wii Saves | Yes | No | Yes | N/A |
Nintendo Wii U | Yes | No | No | Disc, Covers |
Sega 8-bit (SMS, GG) | Yes | Yes | N/A | No |
Sega Mega Drive | Yes | No | N/A | No |
Sega Dreamcast | Yes | Yes | Media | No |
Sega Dreamcast Saves | Yes | Yes | Icon, Banner | No |
Sega Saturn | Yes | Yes | N/A | No |
Sony PlayStation Discs | Yes | No | N/A | No |
Sony PlayStation EXEs | Yes | No | N/A | N/A |
Sony PlayStation Saves | Yes | Yes | Icon | N/A |
Sony PlayStation 2 Discs | Yes | Yes | N/A | No |
* Internal images are only present in Wii DLC WADs.
System | Properties Tab | Metadata | Internal Images | External Images |
---|---|---|---|---|
Atari Lynx | Yes | No | N/A | No |
Neo Geo Pocket (Color) | Yes | Yes | N/A | Title |
Nintendo Game Boy (Color) | Yes | Yes | N/A | Title |
Nintendo Virtual Boy | Yes | No | N/A | No |
Nintendo Game Boy Advance | Yes | Yes | N/A | Title |
Nintendo DS(i) | Yes | Yes | Icon | Covers, Box |
Nintendo DSi TADs* | Partial | No | No | No |
Nintendo 3DS | Yes | Yes | Icon | Covers, Box |
Pokémon Mini | Yes | Yes | N/A | No |
Sony PlayStation Portable | Yes | Yes | Icon | No |
Tiger game.com | Yes | Yes | Icon | No |
* The Nintendo DSi TAD parser supports development TADs that are normally imported using DSi Nmenu. It does not currently support DSi exports from retail systems. * The PSP parser supports both PSP game and UMD video discs, as well as several compressed disc formats: CISOv1, CISOv2, ZISO, JISO, and DAX.
System | Properties Tab | Metadata | Internal Images | External Scans |
---|---|---|---|---|
Leapster Didj .tex textures | Yes | Yes | Image | N/A |
Khronos KTX Textures | Yes | Yes | Image | N/A |
Khronos KTX2 Textures | Yes | Yes | Image | N/A |
Microsoft DirectDraw Surface | Yes | Yes | Image | N/A |
Microsoft Xbox XPR Textures | Yes | Yes | Image | N/A |
PowerVR 3.0.0 Textures | Yes | Yes | Image | N/A |
Sega PVR/GVR/SVR Textures | Yes | Yes | Image | N/A |
Valve VTF Textures | Yes | Yes | Image | N/A |
Valve VTF3 (PS3) Textures | Yes | Yes | Image | N/A |
System | Properties Tab | Metadata | Internal Images | External Scans |
---|---|---|---|---|
Atari 8-bit SAP audio | Yes | Yes | N/A | N/A |
Atari ST SNDH audio | Yes | Yes | N/A | N/A |
CRI ADX ADPCM | Yes | Yes | N/A | N/A |
Commodore 64 SID Music | Yes | Yes | N/A | N/A |
Game Boy Sound System | Yes | Yes | N/A | N/A |
Nintendo 3DS BCSTM and BCWAV | Yes | Yes | N/A | N/A |
Nintendo Sound Format | Yes | Yes | N/A | N/A |
Nintendo Wii BRSTM | Yes | Yes | N/A | N/A |
Nintendo Wii U BFSTM | Yes | Yes | N/A | N/A |
Portable Sound Format | Yes | Yes | N/A | N/A |
Super NES SPC Format | Yes | Yes | N/A | N/A |
Video Game Music | Yes | Yes | N/A | N/A |
System | Properties Tab | Metadata | Internal Images | External Scans |
---|---|---|---|---|
Executable and Linkable Format | Yes | No | N/A | N/A |
ISO-9660 Disc Images | Yes | Yes | No | N/A |
Mach-O Binaries | Yes | No | N/A | N/A |
Nintendo amiibo | Yes | No | N/A | Media |
Nintendo Badge Arcade | Yes | No | Image | N/A |
Windows/DOS Executables | Yes | No | No | N/A |
Notes:
An initial configuration program is included with the Windows version of
rom-propreties 1.0. This allows you to configure which images will be used for
thumbnails on each system. The functionality is available on Linux as well, but
the UI hasn't been ported over yet. See doc/rom-properties.conf.example
for
an example configuration file, which can be placed in ~/.config/rom-properties
.
Certain parsers support the use of external media scans through an online
database, e.g. GameTDB.com. This is enabled by default, but you can customize
which scans are downloaded for which systems by running the configuration
program, rp-config.exe
.
Downloaded images are cached to the following directory:
~/.cache/rom-properties/
%LOCALAPPDATA%\rom-properties\cache
%USERPROFILE%\AppData\LocalLow\rom-properties\cache
The directory structure matches the source site, so e.g. a disc image of
Super Smash Bros. Brawl would be downloaded to
~/.cache/rom-properties/wii/disc/US/RSBE01.png
. Note that if the download
fails for any reason, a 0-byte dummy file will be placed in the cache,
which tells the shell extension not to attempt to download the file again.
[FIXME: If the download fails due to no network connectivity, it shouldn't
do this.]
If you have an offline copy of the GameTDB image database, you can copy it to the ROM Properties Page cache directory to allow the extension to use the pre-downloaded version instead of downloading images as needed.
Some newer formats, including Wii disc images, have encrypted sections. The
shell extension includes decryption code for handling these images, but the
keys are not included. To install the keys, create a text file called
keys.conf
in the rom-properties configuration directory:
~/.config/rom-properties/keys.conf
%APPDATA%\rom-properties\keys.conf
The keys.conf
file uses INI format. An example file, keys.conf.example
,
is included with the shell extension. This file has a list of all supported
keys, with placeholders instead of the actual key data. For example, a
keys.conf
file with the supported keys for Wii looks like this:
[Keys]
rvl-common=[Wii common key]
rvl-korean=[Wii Korean key]
Replace the key placeholders with hexadecimal strings representing the key. In this example, both keys are AES-128, so the hexadecimal strings should be 32 characters long.
NOTE: If a key is incorrect, any properties dialog that uses the key to decrypt data will show an error message instead of the data in question.
To encrypt or decrypt the Nintendo DS Secure Area, the Blowfish key must be
named nds-blowfish.bin
and placed in the same directory as keys.conf
.
MD5sum: c08c5afd9c6d9530817cd2033e3864d7
If you have a file that you believe should be supported by ROM Propeties, or would like to see support added for a new type, file an issue on GitHub: https://github.com/GerbilSoft/rom-properties/issues
[This list is incomplete; if you think you should be listed here, file an issue.]