Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Effekseer | 1,302 | 3 months ago | 83 | mit | C++ | |||||
Moravaengine | 169 | 2 years ago | 2 | apache-2.0 | C++ | |||||
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. | ||||||||||
Premulalpha | 97 | 6 years ago | mit | C++ | ||||||
Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discovered every few years. This project includes descriptions/examples and tools for using pre-multiplied alpha. | ||||||||||
Unity Gpu Particle System | 79 | 7 years ago | mit | C# | ||||||
GPU Particle System for Unity (require DirectX environment) | ||||||||||
Gpuparticles11 | 54 | 8 years ago | mit | C++ | ||||||
AMD GPU particles sample based on DirectX 11 | ||||||||||
Directx 11 Demo | 29 | 7 months ago | 2 | C | ||||||
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system. | ||||||||||
Galaxia Runtime | 22 | 3 years ago | bsd-3-clause | C# | ||||||
Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation. | ||||||||||
Directx_particlesystem | 16 | 10 years ago | C++ | |||||||
D3d9 | 6 | 10 years ago | C++ | |||||||
DirectX 9.0c based C++ framework. |