Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
3d Game Shaders For Beginners | 15,637 | 5 months ago | 19 | bsd-3-clause | C++ | |||||
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game. | ||||||||||
Bgfx | 13,701 | 3 days ago | 7 | August 18, 2023 | 279 | bsd-2-clause | C++ | |||
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. | ||||||||||
Openra | 13,589 | a day ago | 1 | January 01, 1900 | 1,539 | gpl-3.0 | C# | |||
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X. | ||||||||||
Openrct2 | 12,446 | a day ago | 1,431 | gpl-3.0 | C++ | |||||
An open source re-implementation of RollerCoaster Tycoon 2 🎢 | ||||||||||
Openage | 12,093 | a day ago | 211 | other | Python | |||||
Free (as in freedom) open source clone of the Age of Empires II engine :rocket: | ||||||||||
Monogame | 10,324 | 4 days ago | 836 | other | C# | |||||
One framework for creating powerful cross-platform games. | ||||||||||
Craft | 9,871 | 4 months ago | 125 | mit | C | |||||
A simple Minecraft clone written in C using modern OpenGL (shaders). | ||||||||||
Sfml | 9,218 | a day ago | 1 | March 24, 2020 | 168 | zlib | C++ | |||
Simple and Fast Multimedia Library | ||||||||||
Duckstation | 5,502 | a day ago | 98 | gpl-3.0 | C++ | |||||
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64 | ||||||||||
Endless Sky | 4,618 | a day ago | 997 | gpl-3.0 | C++ | |||||
Space exploration, trading, and combat game. |
This software is a particle effect editing tool. By incorporating runtimes and plug-ins, effects created in Effekseer can be played back in your application. Effekseer is intended to be used primarily for games, allowing the designer, not the programmer, to be in charge of editing particle effects.
本ソフトウェアはパーティクルエフェクト編集ツールです。 ランタイムやプラグインを組み込むことで、Effekseerで作成されたエフェクトをアプリケーション中で再生できるようになります。 Effekseerは主にゲーム向けに使用することを想定しており、パーティクルエフェクトの編集をプログラマではなくデザイナーが担当できるようにします。
本軟件為粒子效果的編輯工具。 透過組合 runtime 和插件,由Effekseer制作而成的效果便可以在應用程式內播放。 Effekseer主要用作遊戲開發,不僅是程序員而且設計師也可進行粒子效果的編輯。
Please read issues. We always welcome pull requests for improvements, bug fixes, and so on.
issuesを読んでください。常時、機能追加、バグ修正といったプルリクエストを募集しております。