Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Spartanengine | 1,916 | 3 months ago | 25 | mit | C++ | |||||
A game engine with an emphasis on real-time cutting-edge solutions | ||||||||||
Cauldron | 788 | 7 months ago | 18 | mit | C++ | |||||
A simple framework for rapid prototyping on Vulkan or Direct3D 12 | ||||||||||
Everyray Rendering Engine | 517 | 3 months ago | 6 | mit | C++ | |||||
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping | ||||||||||
Vqengine | 403 | 2 years ago | 34 | gpl-3.0 | C++ | |||||
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support | ||||||||||
Diligentsamples | 298 | 3 months ago | 22 | apache-2.0 | C++ | |||||
Sample projects demonstrating the usage of Diligent Engine | ||||||||||
Shadowfx | 145 | 6 years ago | mit | C++ | ||||||
DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering | ||||||||||
Ceegyresaurus | 38 | 3 months ago | ||||||||
CG resource | ||||||||||
Gitechdemo | 35 | 2 years ago | gpl-3.0 | C++ | ||||||
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor | ||||||||||
Directx 11 Demo | 29 | 7 months ago | 2 | C | ||||||
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system. | ||||||||||
Directx10 Tutorials | 16 | 8 years ago | mit | C++ | ||||||