Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Sodium Fabric | 4,226 | 8 hours ago | 104 | lgpl-3.0 | Java | |||||
A Fabric mod designed to improve frame rates and reduce micro-stutter | ||||||||||
Iris | 2,840 | 3 days ago | 219 | lgpl-3.0 | Java | |||||
(WIP) A modern shaders mod for Minecraft intended to be compatible with existing OptiFine shader packs | ||||||||||
Dynmap | 1,912 | 3 days ago | 92 | apache-2.0 | Java | |||||
A set of Minecraft mods that provide a real time web-based map system for various Minecraft server implementations. | ||||||||||
Minecraftdeveloperguide | 1,862 | a month ago | 3 | |||||||
📝Minecraft developer Chinese guide,我的世界开发者中文指南 | ||||||||||
Lithium Fabric | 1,756 | 2 days ago | 26 | lgpl-3.0 | Java | |||||
A Fabric mod designed to improve the general performance of Minecraft without breaking things | ||||||||||
Meteor Client | 1,571 | 20 hours ago | 619 | gpl-3.0 | Java | |||||
Based Minecraft utility mod. | ||||||||||
Fabric Carpet | 1,514 | 2 days ago | 289 | mit | Java | |||||
Fabric Carpet | ||||||||||
Applied Energistics 2 | 1,292 | 5 days ago | 139 | other | Java | |||||
A Minecraft Mod about Matter, Energy and using them to conquer the world.. | ||||||||||
Usefulmods | 1,245 | 17 days ago | 22 | mit | ||||||
Just a list of useful mods | ||||||||||
Phosphor Fabric | 1,043 | 6 months ago | 6 | lgpl-3.0 | Java | |||||
A Fabric mod designed to dramatically improve the performance of Minecraft's lighting engine while fixing many bugs |
Sodium is no longer actively maintained by the original author (@jellysquid3). Future updates are not guaranteed, and it is unlikely that any new features or enhancements will be implemented going forward.
The last release is signed (see public keys) to provide attestation of this notice, and the published source code/binaries.
Sodium is a free and open-source optimization mod for the Minecraft client which improves frame rates and reduces micro-stutter while fixing many graphical issues in Minecraft.
The latest releases of Sodium are published to our official Modrinth and GitHub release pages. These releases are considered by our team to be suitable for general use, but they are not guaranteed to be free of bugs and other issues.
For more information about downloading and installing the mod, you can read our installation guide on Modrinth. It also contains information about any currently known compatibility issues, which are often useful to read.
You can report bugs and crashes by opening an issue on our issue tracker. Before opening a new issue, use the search tool to make sure that your issue has not already been reported and ensure that you have completely filled out the issue template. Issues that are duplicates or do not contain the necessary information to triage and debug may be closed.
Please note that while the issue tracker is open to feature requests, development is primarily focused on improving hardware compatibility, performance, and finishing any unimplemented features necessary for parity with the vanilla renderer.
We have an official Discord community for all of our projects. By joining, you can:
We only provide support for graphics cards which have up-to-date drivers for OpenGL 4.6. Most graphics cards which have been released since year 2010 are supported, such as the...
In some cases, older graphics cards may also work (so long as they have up-to-date drivers which have support for OpenGL 3.3), but they are not officially supported, and may not be compatible with future versions of Sodium.
Devices which need to use OpenGL translation layers (such as GL4ES, ANGLE, etc) are not supported and will very likely not work with Sodium. These translation layers do not implement required functionality and they suffer from underlying driver bugs which cannot be worked around.
Sodium uses a typical Gradle project structure and can be compiled by simply running the default build
task. The build
artifacts (typical mod binaries, and their sources) can be found in the build/libs
directory.
We recommend using a package manager (such as SDKMAN) to manage toolchain dependencies and keep them up to date. For many Linux distributions, these dependencies will be standard packages in your software repositories.
Except where otherwise stated, this source code is provided under the terms of the GNU LGPLv3, a free and open-source license. For more information, please see the license file.
When submitting pull requests to this repository, it is assumed that you are licensing your contribution under the GNU LGPLv3, unless you state otherwise.