Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
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Effekseer | 1,302 | 4 months ago | 83 | mit | C++ | |||||
Pixelflow | 858 | 6 years ago | 15 | mit | Java | |||||
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +... | ||||||||||
Glchaos.p | 685 | 2 years ago | 4 | bsd-2-clause | C++ | |||||
3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime | ||||||||||
Dagon | 292 | 1 | 3 months ago | 35 | August 30, 2023 | 12 | other | D | ||
3D game engine for D | ||||||||||
Ep01_sandsim | 276 | 2 years ago | 2 | bsd-3-clause | C | |||||
Partikel_accelleration_on_gpu | 227 | 8 years ago | 1 | isc | C | |||||
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware. | ||||||||||
Newtonian Particle Simulator | 204 | a year ago | C# | |||||||
C# OpenGL Particle Simulation, GPU accelerated | ||||||||||
Moravaengine | 169 | 2 years ago | 2 | apache-2.0 | C++ | |||||
2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques. | ||||||||||
Sparkle | 151 | 3 years ago | mit | C++ | ||||||
:sparkler: A modern particle engine running on GPU, using c++14 and OpenGL 4.4. | ||||||||||
Wasabi2d | 122 | 2 years ago | 5 | July 09, 2020 | 37 | lgpl-3.0 | Python | |||
Cutting-edge 2D game framework for Python |