GDevelop is a full-featured, open-source game development software, allowing to create desktop and mobile games without any knowledge in a specific programming language. All the game logic is built up using an intuitive and powerful event-based system.
|❔ I want to...||🚀 What to do|
|Download GDevelop to make games||Go on GDevelop website to download GD!|
|Contribute to the editor||Download Node.js and follow this README.|
|Create/improve an extension||Download Node.js and follow this README.|
|Help to translate GDevelop||Go on the GDevelop project on Crowdin.|
Are you interested in contributing to GDevelop for the first time? Or want to participate to Google Summer of Code 2021? Take a look at the list of good first issues and the "🏐 not too hard" cards on the Roadmap.
||GDevelop core library, containing common tools to implement the IDE and work with GDevelop games.|
||The C++ game engine, used to build native games (not used in GDevelop 5).|
||The game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.|
||Extensions for the game engine, providing objects, behaviors, events and new features.|
To learn more about GDevelop Architecture, read the architecture overview here.
A pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.
Lil BUB's HELLO EARTH is one of the many games built with GDevelop.
Extensionsfolders) are under the MIT license.
Games exported with GDevelop are based on the native and/or HTML5 game engines (see
GDJS folders): these engines are distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open source.