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Search results for shading
shading
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24 search results found
Matcaps
⭐
2,165
Huge library of matcap PNG textures organized by color
Blender Mihoyo Shaders
⭐
792
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Primotoon
⭐
547
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Vulkan Forward Plus Renderer
⭐
468
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Enterprisepbrshadingmodel
⭐
362
Urp Toon Shader
⭐
336
🌔 Toon shader for Unity's Universal Render Pipeline.
Toon Rp
⭐
249
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Godot Cel Shader
⭐
156
A Cel Shader for the Godot Engine
Cute Deferred Shading
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113
Cute little deferred shading implementation.
Fnode
⭐
72
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
Rpbr
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62
Physically based rendering (PBR) for raylib
Ezlookdevtools
⭐
43
A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke
Blender Stellartoon
⭐
39
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Clustered_forward_demo_vk
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38
Clustered forward rendering demo with Vulkan
Dissolver
⭐
34
Dissolver is a third person hack and slash video game developed with Unity 3D. The gameplay mixes adventure and a hard combat system.
Sfsnet Pytorch
⭐
22
Implementation of SfSNet: Learning Shape, Reflectance and Illuminance of Faces in the Wild
Vfx Lab
⭐
14
Shaders and VFX experimentation in URP and BIRP
2d Face Reconstruction
⭐
13
2D face reconstruction using SFSNet, and end-to-end learning framework for producing an accurate decomposition of an unconstrained human face image into shape, reflectance and illuminance.
Light Estimation
⭐
12
Face Lighting estimation using GANs
Kawapack
⭐
10
My shitty shaders and scripts for Unity and VRChat.
Deepshading
⭐
9
Implementation of Nalbach et al. 2017 paper.
Illumination Estimation With Residue Networks
⭐
8
Illumination model based on Normal and Spherical Harmonics is not precise. Here, we introduce new illumination model based on residue of shading
Julia Shaders Threejs
⭐
7
Visualizador de shaders fractal Julia & Mandelbrot con Three.js
Sirfs
⭐
5
Following is Jon Barron and Jitendra Malik's SIRFS (Shape, Illumination, and Reflectance from Shading) Implementation. This source is downloaded from https://jonbarron.info/ and fixed for _fast implementation
1-24 of 24 search results
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