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Search results for real time rendering
real-time-rendering
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32 search results found
Instant Ngp
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14,398
Instant neural graphics primitives: lightning fast NeRF and more
Game Programmer Study Notes
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3,357
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践 Reading , Keep Writing , Keep Coding.
Real Time Rendering 4th Bibliography Collection
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2,747
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Real Time Rendering 3rd Cn Summary Ebook
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2,456
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Materialx
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1,710
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
Hashnerf Pytorch
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873
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Etengine
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716
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
Taichi Nerfs
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638
Implementations of NeRF variants based on Taichi + PyTorch
Pbr White Paper
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557
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Taichi_3d_gaussian_splatting
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411
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Physically Based Api
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341
A database of physically based values for CG artists.
Ar Vr Guide
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302
A guide covering Augmented Reality (AR), Virtual Reality (VR), Mixed Reality(MR), and Extended Reality(XR). Including headsets such as Apple Vision Pro, HoloLens, PlayStation VR, and Quest 3.
Hybrid Rendering
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267
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Auto Vk
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249
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Openpbr
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241
Specification and reference implementation for the OpenPBR Surface shading model
3d Gaussian Splatting
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233
Implementation for 3d gaussian splatting
Foolrenderer
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127
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Gilight2d
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102
𝙀𝙓𝙋𝙀𝙍𝙄𝙈𝙀𝙉𝙏𝘼𝙇 2D Raytracing for Unity Urp
Sky Models
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70
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
Retisar
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63
Real-Time Spherical Array Renderer for binaural reproduction in Python
Human101
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36
The official implementation of "Human101: Training 100+FPS Human Gaussians in 100s from 1 View".
Elements
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17
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
Babylon_posteffect_designer_jl
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16
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Rt Octree
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12
[SIGGRAPH Asia 2023] Code for our paper "RT-Octree: Accelerate PlenOctree Rendering with Batched Regular Tracking and Neural Denoising for Real-time Neural Radiance Fields"
Dxe
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8
A voxel cone traced realtime Global Illumination rendering engine in dx12, wip
Atmosphere
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7
A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
Robosim
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7
A 3D robot arm simulator made with C++ and OpenGL
Laravel Private_notifications_socket Io
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6
Real-time private notifications that allows logged users to receive transfer notifications, amount update and unread notifications updates in real-time.
Lsrviewer
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6
Large Scene Rendering Viewer
Cglinalg
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6
A low-dimensional linear algebra library for real-time computer graphics.
Fastmvr
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5
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
Ray Traced Reflective Shadow Maps
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5
RT-RSM is a real-time Global Illumination technique using GPU ray tracing
1-32 of 32 search results
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