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Search results for c sharp state machine
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state-machine
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87 search results found
Stateless
⭐
5,166
A simple library for creating state machines in C# code
P
⭐
2,845
The P programming language.
Behaviac
⭐
2,619
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Unity3d Finite State Machine
⭐
1,052
An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.
Nodify
⭐
973
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
Unityhfsm
⭐
699
A simple yet powerful class-based hierarchical finite state machine for Unity
Godot 3d Mannequin
⭐
513
An Open Source 3d character and character controller for the Godot game engine
Psharp
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380
A framework for rapid development of reliable asynchronous software.
Statemachine
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198
A .net library that lets you build state machines (hierarchical, async with fluent definition syntax and reporting capabilities).
Simplestatemachinenodeeditor
⭐
194
🔗WPF node editor based on ReactiveUI
Statekit
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190
Dead simple, lightweight "states as objects" system
Liquidstate
⭐
175
Efficient asynchronous and synchronous state machines for .NET
Fluent State Machine
⭐
168
Fluent API for creating state machines in C#
Swissarmylib
⭐
141
Collection of helpful utilities we use in our Unity projects.
Telegrambotframework
⭐
104
This is a context based application framework for the C# TelegramBot library.
Asyncerrorhandler
⭐
104
An extension for Fody to integrate error handling into async and TPL code
Logicblocks
⭐
92
Human-friendly, hierarchical state machines for games and apps in C#.
Scrutiny
⭐
92
Randomly test state machines (such as your UI) by randomly navigating through transitions
Unity Animatortransitioncopier
⭐
79
A simple tool to copy paste transitions in Animator editor.
Appccelerate
⭐
62
Accelerates your .Net Application development
Formatwith
⭐
54
String extensions for named parameterized string formatting.
Rfqstatemachine
⭐
54
A sample event driven state machine using Stateless
Unitaskstatemachine
⭐
48
StateMachine for UniTask. StateMachine Editor Included.
State.cs
⭐
44
.NET state machine written in C# supporting most UML 2 features
Finite Graph Machine
⭐
41
C# class with nodes / node delegates and a Unity editor that serializes all of that
Artimech
⭐
41
Open source visual scripting system for Unity.
Nstate
⭐
39
A state machine for .NET.
Finitestatemachine
⭐
39
This project is a finite state machine designed to be used in games.
Text101 Original
⭐
37
A basic state-machine based text adventure exercise as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub)
Frame_transpiler
⭐
36
Frame is a markdown language for creating state machines (automata) in 8 programming languages as well as generating UML documentation.
Stateless Designer
⭐
36
Visual Studio extension to support visual design of stateless state machines. Support for Visual Studio 2012/2013/2015/2017.
Restate
⭐
34
Portable state-flows (state-machine based workflows)
Scriptable States
⭐
33
Scriptable Objects based FSM for Unity
State Machine
⭐
32
UniRxをベースにしたステートマシン
Tinystatemachine
⭐
29
A simple finite-state machine (FSM) that uses state transition tables for configuration.
Statemechanic
⭐
27
Simple but powerful hierarchical state machine library
Susmachine
⭐
25
A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
Net
⭐
23
Reservoir computing library for .NET. Enables ESN , LSM and hybrid RNNs using analog and spiking neurons working together.
Hierarchicalfinitestatemachine
⭐
23
A powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.
Xstate.net
⭐
23
.NET implementation of the finite state machine framework. Powerful and asynchronous framework to build and run finite state machines in .NET.
Avalon
⭐
22
An Implementation of Raft in .NET for prime-time - along with an eCommerce availability State Machine
Simplestatemachinelibrary
⭐
22
📚 A simple library for realization state machines in C# code
Stateless
⭐
21
[DEPRECATED] A C# Hierarchical State Machine
Unity Lite Fsm
⭐
20
A lightweight finite state machine framework, intended for Unity but not required.
Xcomponent
⭐
19
Develop microservices in C# using state machines.
Nstatemanager
⭐
18
Easy to use and very flexible finite state manager for .Net.
Finitestatemachine
⭐
18
This is a lightweight Finite State Machine
Lightweight State Machine
⭐
16
A lightweight state machine to get you started on FSMs
Finite State Machine Fsm
⭐
15
Simple state machine made in c#
Yieldmachine
⭐
15
Inline state machines in C#
Szl
⭐
14
Szl is a C# library for creating routing state machines.
Statenet
⭐
14
A small .Net Standard library used to model simple State Machines
Mecanator
⭐
13
A simple set of tools that add visual scripting power to Mecanim. Uses UniRx for fully reactive state machines.
Sampleproject Fightinggame
⭐
13
Sample project to show my coding approaches and knowledge, also some architectures (and patterns) which I've used in Unity3D.
Nate
⭐
11
Simple little fluent state machine for .NET
Digiframework
⭐
11
.NET (C#) state machine and actor framework for robots or machine automation
Finite State Machine
⭐
11
Several implementations (C#, C++, JavaScript and TypeScript) of a finite state machine and tools.
Vhdl_fsm_visualizer
⭐
10
A VHDL helper that visualizes FSM states and transitions by tracking, in real-time, a specified .vhd file
Gfsm
⭐
10
A Generic Finite State Machine in C#
Finite State Machine
⭐
10
Finite State Machine Library for .NET Core (with EASY and ADVANCED implementation)
Liminality
⭐
10
PSIBR.Liminality is a basic state machine modelling library that handles a lot of organization descisions for you, but doesn't try to boil the ocean. Bring your own state storage and fancy behaviors.
Dungeon Map External Domain Specific Language
⭐
9
Example of mapping a role-playing game dungeon with a C# .NET external domain specific language. Implements a custom programming language in a text file to drive a state machine, allowing the user to create a variety of programs with the external DSL (domain specific language).
Sbid Ava
⭐
9
🔮内生安全建模工具,基于.Net Core 3.0的Avalonia跨平台桌面应用。
S Statemachines
⭐
9
A C# State Machine generator built for Unity with my own twists.
Featureloom
⭐
8
FeatureLoom is a C# development framework that focuses on a lean development and efficient code, speeds-up development by simplification while offering opt-in for a high level of control, promotes modular and extensible code by introducing means to easily decouple components with asynchronous communication, strives for high performance and a small memory footprint, equally supports synchronous and asynchronous programming to allow the right approach at the right time.
Awesomerunner
⭐
8
Awesome runner, 3D endless runner game made in Unity
Stateless For Unity
⭐
8
A Unity port of Stateless that uses UniTask instead of standard TAP classes.
Unity State Machine
⭐
8
Simple finite state machine implementation for Unity game engine
Hedgehog Inline Csharp Testing
⭐
8
haskell-hedgehog's model-based state machine testing together with clr-inline (C#)
Animatorlikeanimatoin
⭐
8
Finite
⭐
8
Mostly fluent configured Finite State Machine
Smlite
⭐
8
State machine library for C, C++, C#, Java, JavaScript, Python, VB.Net
Hierarchical State Machine For Unity
⭐
8
Hierarchical State Machine for Unity
Unitydesignpatterns
⭐
8
Design Patterns applied to Unity3D and C#
Magnett Automation Core
⭐
7
Automation is a library for building workflows in a declarative way.
Svelto.ecs.schema
⭐
7
Schema and State Machine extension for Svelto.ECS
Statemachinenodeeditor
⭐
7
A editable node-base state machine for Unity.
Component State Machine
⭐
7
A component based state machine for Unity
Unity Design Extensions
⭐
7
Contains a collection of useful unity tools for developers including our generic unity design framework which allows you to focus on what you actually want to do in your game. It's easy, fast, extensible and compatible with all gaming genres/platforms.
State Machine
⭐
7
A basic state machine implementation for .Net Framework and .Net Core.
Stateful
⭐
6
State Machine Construction Kit for .NET
Dotstep
⭐
6
DotStep is a framework for creating AWS Step Functions using a code first approach.
Binstate
⭐
6
Binstate is a simple but yet powerful state machine for .NET. Thread safe. Supports async methods. Supports hierarchically nested states.
Playplaymini
⭐
6
An opinionated framework for making smallish games with MonoGame.
Wizziot
⭐
6
Wizziot's architecture is flexible; using my component-based design, a Game Designer could make a game in the Unity interface without coding. The architecture supports an interactive RPG with a story, missions, and combat. The AI have an "EmotionChip" of my own design (Emotional State Machine) along with emotional dispositions that influence their behaviour (any external factor can influence).
Vtnetcore.uwp
⭐
6
Primitive UWP terminal control.
Qhsm
⭐
5
A C# adaptation of Miro Samek's Quantum Hierarchical State Machine (QHSM).
Coffeespace
⭐
5
MAUI Project with simple coffee ordering system
Wg Net State Machine
⭐
5
Przykłady z prezentacji "Maszyna stanów w praktyce" na 123 spotkaniu Warszawskiej Grupy .NET WG.NET
Net State Machine
⭐
5
A state machine builder library for .NET
Ioc.statemachine
⭐
5
The high-level framework that helps in implementing of finite-state-machine.
Duckmind
⭐
5
a research project: generalizing Sor’s AI engine, providing a multi-layered game-playing agent
Stategram
⭐
5
A framework for bulding telegram bots using a state machine.
Statemachine
⭐
5
Implementation of classic game state machine, with transitions isolated from the states methods.
Restate Legacy
⭐
5
An open and extensible HTTP StateMachine-as-a-Service.
Asyncstatemachine
⭐
5
A framework for creating state machines and lightweight state machine-based workflows for Microsoft .NET
Shared.sources
⭐
5
Collections of code that is reused across projects
Idle Miner
⭐
5
This is a simulation game with the raw UI. Primary purpose of this project was to implement an expandable code architecture.
Statemachine
⭐
5
State Machine for stuff.
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