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13 search results found
Behaviac
⭐
2,619
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Crystalai
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338
A Utility AI for C# and Unity
Activelogic Cs
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86
Behavior Trees and Case Logic for C#7
Cai 5000
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36
Advance combat AI mod for RimWorld
Brainai
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33
BrainAI is a set of helper classes to add AI to your game.
Xgoap
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27
Goal oriented action planning beyond GOAP
Behavior Tree
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17
Classical behavior tree for Unity engine.
Leorik
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16
Leorik is a strong, open-source UCI chess engine written in C#
Aisteeringdemo
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8
Uses FFN + supervised learning to teach AI characters to steer and avoid obstacles, implemented in Unity 3D
Xgoap Demos
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7
XGOAP demos via Unity3D
Bt Tree
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7
Behavior Tree Framework
Duckmind
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5
a research project: generalizing Sor’s AI engine, providing a multi-layered game-playing agent
Open Behavior Trees
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5
"A collection of behavior tree scripts for developing game AI."
Symontoclay
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5
The core of SymOntoClay Engine. SymOntoClay Engine is a hybrid language with logic programming and fuzzy logic for defining game characters' behavior.
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