Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
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Epub.js | 6,003 | 72 | 56 | 5 months ago | 112 | September 26, 2023 | 481 | other | JavaScript | |
Enhanced eBooks in the browser. | ||||||||||
Game Programmer Study Notes | 3,357 | 3 years ago | 1 | |||||||
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. | ||||||||||
Real Time Rendering 3rd Cn Summary Ebook | 2,456 | 6 years ago | 4 | gpl-3.0 | ||||||
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。 | ||||||||||
Percy | 2,191 | 3 | 4 | 9 months ago | 24 | January 09, 2023 | 41 | apache-2.0 | Rust | |
Build frontend browser apps with Rust + WebAssembly. Supports server side rendering. | ||||||||||
Rs_pbrt | 787 | 4 months ago | 11 | September 01, 2023 | 3 | other | Rust | |||
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... | ||||||||||
Pbrtbook | 782 | 6 months ago | 2 | other | TeX | |||||
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation | ||||||||||
Vfx_good_night_reading | 430 | 2 years ago | 1 | mit | HTML | |||||
:books: Curated collection of good reading about VFX and CG | ||||||||||
Openglobe | 239 | 9 years ago | 5 | other | C# | |||||
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). See the web site linked below for more information | ||||||||||
Gpu Pro Books Source Code | 234 | 4 years ago | GLSL | |||||||
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏 | ||||||||||
Psraytracing | 203 | 4 months ago | apache-2.0 | C | ||||||
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more. |