Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Game Programmer Study Notes | 3,357 | 3 years ago | 1 | |||||||
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. | ||||||||||
Anything_about_game | 2,534 | 5 months ago | apache-2.0 | |||||||
A wonderful list of Game Development resources. | ||||||||||
Unity Ui Rounded Corners | 1,159 | 9 months ago | 20 | mit | C# | |||||
This components and shaders allows you to add rounded corners to UI elements! | ||||||||||
Learnunityshader | 1,125 | 6 months ago | ShaderLab | |||||||
记录学习Unity Shader过程中实现过的一些Demo。 | ||||||||||
Common Shaders | 879 | 2 years ago | 35 | C | ||||||
Collection of commonly used Cg shaders. These shaders are usable by either HLSL and/or Cg runtime compilers. The cg2glsl script will translate most of these into GLSL shaders. | ||||||||||
Shaderman | 707 | 3 years ago | 20 | mit | GLSL | |||||
Convert ShaderToy to Unity HLSL/CG | ||||||||||
Voxel Cone Tracing | 489 | 6 years ago | 1 | mit | C++ | |||||
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL. | ||||||||||
Unitygraphicsprogramming | 281 | 5 years ago | 2 | mit | C# | |||||
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ | ||||||||||
Unity Shaders | 276 | 9 months ago | mit | ShaderLab | ||||||
:sparkles: Shader demo - More than 300 examples | ||||||||||
Unity3dcrosssectionshader | 271 | 5 years ago | 6 | bsd-3-clause | ShaderLab | |||||
CG shader for unity3D to create a cross section through meshes |