Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Entitas | 6,562 | 17 | 2 months ago | 2 | September 16, 2021 | 89 | mit | C# | ||
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity | ||||||||||
Optick | 2,681 | 2 months ago | 80 | mit | C# | |||||
C++ Profiler For Games | ||||||||||
Acl | 1,160 | 12 hours ago | 46 | mit | C++ | |||||
Animation Compression Library | ||||||||||
Ddrawcompat | 515 | a year ago | 10 | 0bsd | C++ | |||||
DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11 | ||||||||||
C2me Fabric | 452 | 10 days ago | 23 | mit | Java | |||||
A Fabric mod designed to improve the chunk performance of Minecraft. | ||||||||||
Taskscheduler | 390 | 3 years ago | 3 | mit | C++ | |||||
Cross-platform, fiber-based, multi-threaded task scheduler designed for video games. | ||||||||||
Linux Steam Integration | 355 | 5 years ago | 39 | lgpl-2.1 | C | |||||
Helper for enabling better Steam integration on Linux | ||||||||||
Jsgamebench | 330 | 9 years ago | 6 | other | JavaScript | |||||
Exercise web browsers under game-like conditions | ||||||||||
Elmboy | 307 | 4 months ago | 3 | agpl-3.0 | Elm | |||||
A Nintendo™ Game Boy™ Emulator written in Elm. | ||||||||||
Entitas Cpp | 282 | 3 months ago | 1 | mit | C++ | |||||
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C# |
This is a project I started for fun and for learning purposes. It allows the user to apply small system configuration
tweaks that may(or may not) increase gaming performance. The kernel Process Events Connector is used to monitor creation and
destruction of processes. When the kernel sends us the PID value of a recently created process we read the file
/proc/PID/comm
and if the process name matches the game executable name provided in the user interface a few settings
are applied to the game process.
When the window is opened it will show the value of the system parameters. This is a good momento to open
our presets menu and saving the current settings in a profile named default
or whatever name you prefer. This will
make it easier to recover your system default settings while doing tests.
Once you have configured the parameters click on the Apply
button in the window top left corner. After a few seconds
an authentication window should be shown by your system. A few of the available settings can only be changed with root
access. After authentication the settings that can be immediately applied will be applied. And a server that listen
to the kernel Process Events Connector will be launched. this server applies to the game process settings like cpu
affinity, priority scheduler, etc. It will be automatically finished once the main window is closed. So keep FastGame
window open while playing!
If you want to apply environment variables it is necessary to launch the game with fastgame_launcher
. In Steam all that
you have to do is putting fastgame_launcher %command%
in the launch options.
First of all have in mind that there is no guarantee that the settings exposed by FastGame will improve your game performance. Think of FastGame as an easy way to test if they can help you. That being said these are the current settings that can be configured through FastGame:
add_random
cd fastgame
meson build
cd build
ninja