Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Mobileapp Pentest Cheatsheet | 4,158 | 2 months ago | 13 | |||||||
The Mobile App Pentest cheat sheet was created to provide concise collection of high value information on specific mobile application penetration testing topics. | ||||||||||
Owasp Masvs | 1,859 | 3 months ago | 9 | other | Python | |||||
The OWASP MASVS (Mobile Application Security Verification Standard) is the industry standard for mobile app security. | ||||||||||
Tls Inspector | 146 | 4 days ago | 8 | gpl-3.0 | Objective-C | |||||
Easily view and inspect X.509 certificates on your iOS device. | ||||||||||
Wire Ios | 18 | 15 hours ago | 25 | gpl-3.0 | Swift | |||||
📱 Wire for iOS (iPhone and iPad) | ||||||||||
Simple | 3 | 3 months ago | 3 | gpl-3.0 | Swift | |||||
Official repository for SIMPLE, the first open-source iOS app by Simple Security to ensure privacy within public safety. | ||||||||||
Yourenotdoneyetmobile | 2 | 5 years ago | mit | |||||||
The ultimate mobile checklist, for everyone to use ! | ||||||||||
Cordovacspblogapp | 2 | 5 years ago | mit | JavaScript | ||||||
Supporting App Code for Cordova Content Security Policy / iOS 9 App Transport Security Blog Entry |
This repository is part of the source code of Wire. You can find more information at wire.com or by contacting [email protected].
You can find the published source code at github.com/wireapp/wire.
For licensing information, see the attached LICENSE file and the list of third-party licenses at wire.com/legal/licenses/.
If you compile the open source software that we make available from time to time to develop your own mobile, desktop or web application, and cause that application to connect to our servers for any purposes, we refer to that resulting application as an Open Source App. All Open Source Apps are subject to, and may only be used and/or commercialized in accordance with, the Terms of Use applicable to the Wire Application, which can be found at https://wire.com/legal/#terms. Additionally, if you choose to build an Open Source App, certain restrictions apply, as follows:
a. You agree not to change the way the Open Source App connects and interacts with our servers; b. You agree not to weaken any of the security features of the Open Source App; c. You agree not to use our servers to store data for purposes other than the intended and original functionality of the Open Source App; d. You acknowledge that you are solely responsible for any and all updates to your Open Source App.
For clarity, if you compile the open source software that we make available from time to time to develop your own mobile, desktop or web application, and do not cause that application to connect to our servers for any purposes, then that application will not be deemed an Open Source App and the foregoing will not apply to that application.
No license is granted to the Wire trademark and its associated logos, all of which will continue to be owned exclusively by Wire Swiss GmbH. Any use of the Wire trademark and/or its associated logos is expressly prohibited without the express prior written consent of Wire Swiss GmbH.
The Wire mobile app has an architectural layer that we call sync engine. It is the client-side layer that processes all the data that is displayed in the mobile app. It handles network communication and authentication with the backend, push notifications, local caching of data, client-side business logic, signaling with the audio-video libraries, encryption and decryption (using encryption libraries from a lower level) and other bits and pieces.
The user interface layer of the mobile app is built on top of the sync engine, which provides the data to display to the UI. The sync engine itself is built on top of a few third-party frameworks, and uses Wire components that are shared between platforms for cryptography (Proteus/Cryptobox) and audio-video signaling (AVS).
Additional documentation is available in the Wire iOS wiki.
The project in this repository contains the Wire iOS client project. You can build the project yourself. However, there are some differences with the binary Wire iOS client available on the App Store. These differences are:
In order to build Wire for iOS locally, it is necessary to install and setup the following tools on the local machine:
gem
must be setup to use ruby without admin permissions. One way to achieve this is to use rbenv, install the latest ruby version and set it as global version.You can run brew bundle
to install all development tools on your local machine, the list is given in Brewfile
.
The setup script will automatically check for you that you satisfy these requirements.
./setup.sh
. This will pull in all the necessary dependencies with Carthage and verify that you have the right version of the tools installed.wire-ios-mono.xcworkspace
in XcodeWire-iOS
app scheme is selected.These steps allow you to build only the Wire umbrella project, pulling in all other Wire frameworks with Carthage. If you want to modify the source/debug other Wire frameworks, you can open the Carthage/Checkouts
subfolder and open the individual projects for each dependency there.
You can then use carthage bootstrap --platform ios --use-xcframeworks
to rebuild the dependency and use it in the umbrella project.
Notifications send through Apple Push Notification service can only be received by the App Store Wire client, which is code signed with Wire's own certificate. This is a security feature enforced by Apple, as documented in Apple's Local and Remote Notification Programming Guide. Any client build from source will not be able to receive notifications.
All Wire translations are crowdsourced via CrowdIn: https://crowdin.com/projects/wire
To run all the security tests, you will first need to be able to build the app locally. To do this, see the "How to build locally" section above. Then, from the command line, you can run the security tests with the following commands:
xcodebuild test \
-workspace wire-ios-mono.xcworkspace \
-scheme Wire-iOS \
-testPlan SecurityTests \
-destination 'platform=iOS Simulator,name=iPhone 14,OS=17.0.1'
xcodebuild test \
-workspace wire-ios-mono.xcworkspace \
-scheme WireSyncEngine \
-testPlan SecurityTests \
-destination 'platform=iOS Simulator,name=iPhone 14,OS=17.0.1'
xcodebuild test \
-workspace wire-ios-mono.xcworkspace \
-scheme WireDataModel \
-testPlan SecurityTests \
-destination 'platform=iOS Simulator,name=iPhone 14,OS=17.0.1'
xcodebuild
will print the test results to the console. It will also log the location of the test result (in .xcresult
format), which you can open
with Xcode to see the test results in a more friendly format.