|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
|Wesnoth||4,698||7 hours ago||1,168||gpl-2.0||C++|
|An open source, turn-based strategy game with a high fantasy theme.|
|Corsixth||2,810||a day ago||1||February 27, 2018||268||other||Lua|
|Open source clone of Theme Hospital|
|Modassistant||2,248||a month ago||91||mit||C#|
|Simple Beat Saber Mod Installer|
|Memory Game||511||3 years ago||11||apache-2.0||Java|
|Simple and beautiful memory game for kids|
|EZGUI - The missing GUI for Pixi.js and Phaser.io|
|Python Console Snake||295||2 years ago||19||mit||Python|
|Lightweight snake game running in the console|
|Simple Solitaire||166||3 years ago||32||gpl-3.0||Java|
|[Android] Simple Solitaire game collection|
|Cyberpunk 2077 Theme Css||155||5 months ago||gpl-3.0||CSS|
|This is a theme in CSS3 to simulate the interfaxes of the game CyberPunk 2077.|
|Gameos||84||2 years ago||33||gpl-3.0||QML|
|Pegasus Frontend theme gameOS|
|Opentpw||65||3 months ago||2||mit||C#|
|An open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999)|
The Battle for Wesnoth is an Open Source, turn-based tactical strategy game with a high fantasy theme, featuring both singleplayer and online/hotseat multiplayer combat. Fight a desperate battle to reclaim the throne of Wesnoth, search for the key to immortality, or take part in any number of other adventures.
The official Battle for Wesnoth Forums: https://forums.wesnoth.org/
Steam forums: https://steamcommunity.com/app/599390/discussions/
Wesnoth can be played on Windows, macOS, and Linux, and can be installed using:
To build the game from source, see INSTALL for instructions.
Wesnoth is most in need of skilled C++ developers (C++14 and later), however there are things that nearly anyone can help with:
Additionally, Wesnoth lacks art for a variety of unit animations - anyone who would be interested in lending a hand in updating existing unit sprites or creating animations should take a look at the Art Contributions forum as well as contact our current art director.
See also: CONTRIBUTING
For any questions, the best place to start is to simply join Wesnoth's forums, Discord, or IRC and start asking!
Donations can be sent via Software in the Public Interest, Liberapay, as well as when downloading through itch.io. All money donated is used to pay for project expenses such as server rent and art commissions, and is very much appreciated.
All source code is licensed under the GNU GPL v2+. Most art and music is also licensed under the GNU GPL v2+, however new contributions are now licensed under the Creative Commons BY-SA v4.0. For more detailed information on Wesnoth's licensing, see the wiki:
For extensive documentation about all aspects of the game, see the official Battle for Wesnoth web site:
A (translated) description of how to play the game can be found in doc/manual/manual.*.html, or online at:
For information on creating your own maps, scenarios, and other content, see: