|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
|Directx Sdk Samples||1,187||5 months ago||6||mit||C++|
|This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK|
|Directx11 With Windows Sdk||1,171||7 months ago||mit||C++|
|现代DX11系列教程：使用Windows SDK(C++)开发Direct3D 11.x|
|Directx Headers||447||3 months ago||13||mit||C|
|Official DirectX headers available under an open source license|
|Dxut||390||4 days ago||mit||C++|
|DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.|
|Gpu_performance_api||226||9 days ago||26||mit||C++|
|GPU Performance API for AMD GPUs|
|The Uwp Tools List||176||6 years ago||2||mit|
|:ballot_box_with_check: The UWP Tools List. An extensive list of potentially useful UWP (Universal Windows Platform for Windows 10) Frameworks, Toolkits, Apps, Tools, Libraries, Samples etc to help make your UWP development more awesome. (AKA WinRT, XAML, Metro, UAP)The list is non-curated with opininated comments when available.|
|Rastertek||113||3 months ago||C++|
|DirectX 11 Tutorials|
|Forwardplus11||95||7 years ago||mit||C++|
|AMD Forward+ sample based on DirectX 11|
|Ardrone Control .net||90||12 years ago||19||C#|
|ARDrone Control library|
|Walbourn.github.io||88||2 months ago||3||HTML|
|Games for Windows and the DirectX SDK blog|
This repo contains Direct3D 11, XInput, and XAudio2 samples that originally shipped in the legacy DirectX SDK. These are all Windows desktop applications for Windows 7 Service Pack 1 or later.
They have all been cleaned up to build using the Windows 10 SDK, and DO NOT require the DirectX SDK to build. Projects for Visual Studio 2019 are provided, and can be upgraded to VS 2022.
The remainder of the legacy DirectX SDK samples for Direct3D 10, Direct3D 9, etc. can be found directx-sdk-legacy-samples. These make use of the Microsoft.DXSDK.D3DX NuGet so also DO NOT require the legacy DirectX SDK to build.
All content and source code for this package are subject to the terms of the MIT License.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
A full list of credits for all these samples is lost to history. They have been developed by various Microsoft engineers over many years.
A partial list of contributors includes: Dave Bonora, David Cook, Shanon Drone, Kev Gee, Xin Huang, Matt Lee, Cody Pritchard, Jason Sandlin, David Tuft, and Chuck Walbourn.