Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Kiwi.js | 1,294 | 1 | a year ago | November 15, 2015 | 72 | mit | JavaScript | |||
Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore. | ||||||||||
Picasso | 320 | 4 months ago | bsd-3-clause | C | ||||||
Picasso is a high quality 2D vector graphic rendering library. It support path , matrix , gradient , pattern , image and truetype font. | ||||||||||
Tiny Canvas | 84 | 8 years ago | wtfpl | JavaScript | ||||||
Tiny-Canvas is a lightweight minimal implementation of a batched and stack matrix based canvas similar to HTML5 Canvas2D with WebGL backend. | ||||||||||
Funmirrors | 44 | a year ago | mit | Python | ||||||
This is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera. | ||||||||||
Storybook Addon Matrix | 20 | 4 | 4 years ago | 10 | May 23, 2020 | 7 | mit | TypeScript | ||
Storybook addon for rendering components with a matrix of props | ||||||||||
Elm 3d Camera | 12 | 2 | 6 months ago | 11 | October 13, 2023 | 5 | mpl-2.0 | Elm | ||
Camera type for doing 3D rendering in Elm | ||||||||||
Virtualcam | 11 | 4 years ago | mit | Python | ||||||
Virtual camera is created only using opencv and numpy. It simulates a camera where we can control all its parameters, intrinsic and extrinsic to get a better understanding how each component in the camera projection matrix affects the final image of the object captured by the camera. | ||||||||||
Webglex | 10 | 8 years ago | JavaScript | |||||||
WebGL experiments | ||||||||||
Pixocube | 9 | a year ago | 1 | mit | Python | |||||
PixoCube is a digital version of photo cubes that people usually gift others. It is basically a 3D cube with different images consisting of different sides of the cube. The interesting part of this project is I used concepts of camera projection and only opencv functions to render the cube. Moreover the camera view point is rendered such that it shifts based on the movement of users face. | ||||||||||
Js Graphics Math | 8 | 4 | a year ago | 25 | July 27, 2022 | mit | JavaScript | |||
Math library for JavaScript 2D/3D graphics rendering. |