Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Riiablo | 740 | 8 months ago | 78 | apache-2.0 | Java | |||||
Diablo II remade using Java and LibGDX | ||||||||||
Entitas Redux | 76 | 2 years ago | 13 | mit | C# | |||||
An entity-component framework for Unity with code generation and visual debugging | ||||||||||
Future Mari0 | 38 | 5 years ago | 6 | Lua | ||||||
Thank you Mari0! But our princess is in another löve version. | ||||||||||
Mud Server | 29 | 3 years ago | 12 | mit | Java | |||||
A MUD server written in Java w/basic OLC and a channel-based chat system. | ||||||||||
Mondradiko | 24 | 3 years ago | 11 | lgpl-3.0 | C++ | |||||
Mondradiko is a future-proof VR engine for creating multiplayer virtual reality experiences. | ||||||||||
Game Executor | 24 | 7 years ago | apache-2.0 | Java | ||||||
采用Reactor模式,注册readycreate, readyfinish事件到更新服务UpdateService,通过处理后进行模型缓存,然后将消息转化为 dispatchThread消息分配模型需要的create, update, finish的事件进行单线程循环调度 。调度过程使用了系统预置锁模型,来进行多线程唤醒机制,将所有的update循环检测进行多 线程调度,多线程更新服务使用future-listener机制,在完成调度后,根据模型状态,如果模型存活重新将消息转化为update 事件注册到dispatchThread消息分配模型进行循环处理。如果模型死亡将消息转化为readyfinish事件注册到更新服务UpdateServic进行销毁 。这个系统实现了模型自动缓存,多线程异步循环调度模型更新,自动处理模型死亡事件进行销毁。 支持将多个updater绑定到同一个更新线程上,减少线程调度。 | ||||||||||
Mff_auto | 17 | 2 years ago | 4 | apache-2.0 | Python | |||||
Game bot for Marvel Future Fight game. | ||||||||||
Dynamicgamesseminar | 12 | 4 years ago | 4 | |||||||
This repo exists to collaborative develop and apply course materials on dynamic games | ||||||||||
Qspsaveeditor | 11 | 8 years ago | mit | C | ||||||
A save editor for QSP games | ||||||||||
Kdom | 10 | 5 years ago | 1 | mit | Scala | |||||