Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Pinhole | 508 | 3 years ago | 1 | January 30, 2021 | isc | Go | ||||
3D Wireframe Drawing Library for Go | ||||||||||
Awesome Holistic 3d | 422 | 3 years ago | ||||||||
A list of papers and resources (data,code,etc) for holistic 3D reconstruction in computer vision | ||||||||||
Render Py | 219 | 4 years ago | mit | Python | ||||||
A software 3D renderer written in Python. (Purely educational) | ||||||||||
Pinhole Js | 117 | 3 months ago | 2 | mit | JavaScript | |||||
3D Wireframe Drawing Library for HTML Canvas | ||||||||||
Godot Trail System | 114 | 2 years ago | 5 | mit | GDScript | |||||
Advanced trail/ribbon plugin for the Godot Engine | ||||||||||
Pygame3d | 43 | 7 years ago | 1 | Python | ||||||
Set of modules that use Pygame to display 3D graphics | ||||||||||
Ray4 | 41 | 6 months ago | 2 | mit | PostScript | |||||
Ray4 is a 4D raytracer original developed for my 1991 master's thesis in computer science | ||||||||||
Gles2_sample_android | 30 | 7 years ago | apache-2.0 | Java | ||||||
Sample Android app demonstrating OpenGL-ES 2.0 shader programs | ||||||||||
Thebes.jl | 29 | 7 months ago | 5 | other | Julia | |||||
Thebes.jl is a simple little package that provides 3D services to Luxor.jl. | ||||||||||
Pywireframerenderer | 17 | 4 years ago | Python | |||||||
Pure-python 3D wireframe renderer |
pinhole
3D Wireframe Drawing Library for Go
I needed a CPU based 3D rendering library with a very simple API for visualizing data structures. No bells or whistles, just clean lines and solid colors.
To start using pinhole
, install Go and run go get
:
$ go get -u github.com/tidwall/pinhole
This will retrieve the library.
The coordinate space has a locked origin of 0,0,0
with the min/max boundaries of -1,-1,-1
to +1,+1,+1
.
The Z
coordinate extends from -1
(nearest) to +1
(farthest).
There are four types of shapes; line
, cube
, circle
, and dot
.
These can be transformed with the Scale
, Rotate
, and Translate
functions.
Multiple shapes can be transformed by nesting in a Begin/End
block.
A simple cube:
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.SavePNG("cube.png", 500, 500, nil)
Rotate the cube:
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)
p.SavePNG("cube.png", 500, 500, nil)
Add, rotate, and transform a circle:
p := pinhole.New()
p.DrawCube(-0.3, -0.3, -0.3, 0.3, 0.3, 0.3)
p.Rotate(math.Pi/3, math.Pi/6, 0)
p.Begin()
p.DrawCircle(0, 0, 0, 0.2)
p.Rotate(0, math.Pi/2, 0)
p.Translate(-0.6, -0.4, 0)
p.Colorize(color.RGBA{255, 0, 0, 255})
p.End()
p.SavePNG("cube.png", 500, 500, nil)
Josh Baker @tidwall
pinhole
source code is available under the ISC License.