Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Filament | 16,722 | 2 | 7 | 5 months ago | 130 | November 15, 2023 | 134 | apache-2.0 | C++ | |
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 | ||||||||||
Game Programmer Study Notes | 3,357 | 3 years ago | 1 | |||||||
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. | ||||||||||
Falcor | 2,244 | 6 months ago | 28 | other | C++ | |||||
Real-Time Rendering Framework | ||||||||||
Zig Gamedev | 1,958 | 3 months ago | 33 | mit | C | |||||
Main monorepo for @zig-gamedev libs and example applications | ||||||||||
Openrndr | 807 | 75 | 5 months ago | 27 | August 28, 2023 | 39 | other | Kotlin | ||
OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics | ||||||||||
Etengine | 716 | 8 months ago | 7 | mit | C++ | |||||
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 | ||||||||||
Vqengine | 403 | 2 years ago | 34 | gpl-3.0 | C++ | |||||
Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support | ||||||||||
Enterprisepbrshadingmodel | 362 | 9 months ago | 1 | other | HTML | |||||
Compute Shaders Fluid Dynamic | 280 | 2 years ago | mit | C# | ||||||
Fluid Simulation Implementation in Compute Shaders using Unity3D | ||||||||||
Voxelconetracinggi | 264 | a year ago | mit | C++ | ||||||
Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while maintaining a low memory footprint. |