Screen_capture_lite

cross platform screen/window capturing library
Alternatives To Screen_capture_lite
Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
Screen_capture_lite519
a month ago15mitC
cross platform screen/window capturing library
Quicklib478
2 months ago29apache-2.0Pascal
Quick development library (AutoMapper, LinQ, IOC Dependency Injection, MemoryCache, Scheduled tasks, Json and Yml Config and Options pattern, Serializers, etc) with crossplatform support for Delphi/Firemonkey (Windows,Linux,OSX/IOS/Android) and freepascal (Windows/Linux).
Adi221
a year ago1October 14, 20193apache-2.0C
ADI(Android Debug Intensive) 是通过 JVMTI 实现的 Android 应用开发调试的增强工具集,目前主要提供性能相关的监控能力。
Lagmonitor186
2 months ago27mitJava
Monitor performance of your Minecraft server. Similar to VisualVM and Java Mission Control.
Chronicle Threads1361747 days ago203August 24, 20227otherJava
Source Chat Relay78
18 days ago41gpl-3.0Rust
Communicate between Discord & In-Game, monitor server without being in-game, control the flow of messages and user base engagement!
Threaddebugger75113 years ago12December 15, 20193apache-2.0Java
Threads monitor and the thread pool factory.
Jamonapi56
a year ago13Java
Another repo for jamonapi.com which is primarily hosted on sourceforge
Anreye49
55 years ago5October 22, 20181mitObjective-C
Class for monitor excessive blocking on the main thread and return stacktrace of all threads
Wdm419,537277 years ago5July 09, 201515mitC
Windows Directory Monitor (WDM) is a threaded directories monitor for Windows.
Alternatives To Screen_capture_lite
Select To Compare


Alternative Project Comparisons
Readme

Above Logo created by https://github.com/mansya

Master is where development happens and should NOT be considered stable. Use tags for stable releases.

Window/Linux/Mac

Cross-platform screen and window capturing library

No External Dependencies except:

linux: sudo apt-get install libxtst-dev libxinerama-dev libx11-dev libxfixes-dev

Platforms supported:

  • Windows 7 and Up
  • MacOS
  • Linux

The image format is raw BGRA 32 bits per pixel. Alpha is unused for onNewFrame and onFrameChanged except for onMouseChanged where it IS USED!

The data exists like this if you were to march through with a for loop [A,R,G,B], [A,R,G,B], [A,R,G,B]. For a read on why this is check out the post here post here

Examples

c++

https://github.com/smasherprog/screen_capture_lite/blob/master/Example_CPP/Screen_Capture_Example.cpp

//Setup Screen Capture for all monitors
auto framgrabber =  SL::Screen_Capture::CreateCaptureConfiguration([]() {
//add your own custom filtering here if you want to capture only some monitors
    return SL::Screen_Capture::SCL_GetMonitors();
  })->onFrameChanged([&](const SL::Screen_Capture::Image& img, const SL::Screen_Capture::Monitor& monitor) {
  
  })->onNewFrame([&](const SL::Screen_Capture::Image& img, const SL::Screen_Capture::Monitor& monitor) {
  
  })->onMouseChanged([&](const SL::Screen_Capture::Image* img, const SL::Screen_Capture::MousePoint &mousepoint) {
  
  })->start_capturing();

framgrabber->SCL_SetFrameChangeInterval(std::chrono::milliseconds(100));//100 ms
framgrabber->SCL_SetMouseChangeInterval(std::chrono::milliseconds(100));//100 ms


//Setup Screen Capture for windows that have the title "cmake" in it
auto windowframgrabber =  SL::Screen_Capture::CreateCaptureConfiguration([]() {
  auto windows = SL::Screen_Capture::SCL_GetWindows();
  std::string srchterm = "cmake";
  // convert to lower case for easier comparisons
  std::transform(srchterm.begin(), srchterm.end(), srchterm.begin(), [](char c) { return std::tolower(c, std::locale());});
  decltype(windows) filtereditems;
  for(auto& a : windows) {
    std::string name = a.Name;
    std::transform(name.begin(), name.end(), name.begin(), [](char c) {return std::tolower(c, std::locale()); });
    if(name.find(srchterm) != std::string::npos) {
      filtereditems.push_back(a);
    }
  }
  return filtereditems;
  })->onFrameChanged([&](const SL::Screen_Capture::Image& img, const SL::Screen_Capture::Window& window) {
  
  })->onNewFrame([&](const SL::Screen_Capture::Image& img, const SL::Screen_Capture::Window& window) {
  
  })->onMouseChanged([&](const SL::Screen_Capture::Image* img, const SL::Screen_Capture::MousePoint &mousepoint) {
  
  })->start_capturing();

windowframgrabber->SCL_SetFrameChangeInterval(std::chrono::milliseconds(100));//100 ms
windowframgrabber->SCL_SetMouseChangeInterval(std::chrono::milliseconds(100));//100 ms

c#

https://github.com/smasherprog/screen_capture_lite/blob/master/Example_CSharp/Program.cs

//Setup Screen Capture for all monitors
var framgrabber = SL.Screen_Capture.CaptureConfiguration.CreateCaptureConfiguration(() =>
{
   var mons = SL.Screen_Capture.SCL_GetMonitors();
   Console.WriteLine("Library is requesting the list of monitors to capture!");
   for (int i = 0; i < mons.Length; ++i)
   {
	   WriteLine( mons[i]);
   }
   return mons;
}).onNewFrame(( SL.Screen_Capture.Image img,  SL.Screen_Capture.Monitor monitor) =>
{

}).onFrameChanged(( SL.Screen_Capture.Image img,  SL.Screen_Capture.Monitor monitor) =>
{

}).onMouseChanged((SL.Screen_Capture.Image img, SL.Screen_Capture.MousePoint mousePoint) =>
{ 

}).start_capturing();
framgrabber.SCL_SetFrameChangeInterval(100);
framgrabber.SCL_SetMouseChangeInterval(100);


//Setup Screen Capture for windows that have the title "google" in it
var framgrabber = SL.Screen_Capture.CaptureConfiguration.CreateCaptureConfiguration(() =>
{
	var windows = SL.Screen_Capture.SCL_GetWindows();
	Console.WriteLine("Library is requesting the list of windows to capture!");
	for (int i = 0; i < windows.Length; ++i)
	{
		WriteLine(windows[i]);
	}
	return windows.Where(a => a.Name.ToLower().Contains("google")).ToArray();
}).onNewFrame(( SL.Screen_Capture.Image img,  SL.Screen_Capture.Window monitor) =>
{ 

}).onFrameChanged(( SL.Screen_Capture.Image img,  SL.Screen_Capture.Window monitor) =>
{ 
}).onMouseChanged(( SL.Screen_Capture.Image img,  SL.Screen_Capture.MousePoint mousePoint) =>
{
	  
}).start_capturing();

framgrabber.SCL_SetFrameChangeInterval(100);
framgrabber.SCL_SetMouseChangeInterval(100);

Library Usage

Only define what are are interested in. Do not define a callback for onMouseChanged if you dont want that information. If you do, the library will assume that you want mouse information and monitor that --so DONT!

Again, DONT DEFINE CALLBACKS FOR EVENTS YOU DONT CARE ABOUT. If you do, the library will do extra work assuming you want the information.

The library owns all image data so if you want to use it for your own purpose after the callback has completed you MUST copy the data out!

Each monitor or window will run in its own thread so there is no blocking or internal synchronization. If you are capturing three monitors, a thread is capturing each monitor.

ICaptureConfiguration

Calls to ICaptureConfiguration cannot be changed after start_capturing is called. You must destroy it and recreate it!

  • ICaptureConfiguration::onNewFrame: This will call back when a new frame is ready on the interval specified in SCL_SetFrameChangeInterval
  • ICaptureConfiguration::onFrameChanged: This will call back when differences are detected between the last frame and the current one. This is usefull when you want to stream data that you are only sending what has changed, not everything!
  • ICaptureConfiguration::onMouseChanged: This will call back when the mouse has changed location or the mouse image has changed up to a maximum rate specified in SCL_SetMouseChangeInterval

IScreenCaptureManager

Calls to IScreenCaptureManager can be changed at any time from any thread as all calls are thread safe!

  • IScreenCaptureManager::SCL_SetFrameChangeInterval: This will set the maximum rate that the library will attempt to capture frame events.
  • IScreenCaptureManager::SCL_SetMouseChangeInterval: This will set the maximum rate that the library will attempt to capture mouse events.
  • IScreenCaptureManager::pause: all threads will stop capturing.
  • IScreenCaptureManager::SCL_IsPaused: obvious!
  • IScreenCaptureManager::SCL_Resume: all threads will SCL_Resume capturing.
Popular Thread Projects
Popular Monitor Projects
Popular Control Flow Categories
Related Searches

Get A Weekly Email With Trending Projects For These Categories
No Spam. Unsubscribe easily at any time.
C Plus Plus
C
Thread
Monitor
Screenshot
Screencast
Screen Capture