Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Unitypcss | 494 | 5 years ago | 1 | mit | C# | |||||
Nvidia's PCSS soft shadow algorithm implemented in Unity | ||||||||||
Msdfgl | 176 | 2 years ago | 7 | mit | C | |||||
OpenGL implementation of the MSDF algorithm | ||||||||||
Metaballs | 147 | 8 years ago | 2 | mit | GLSL | |||||
Unity 3D implementation of metaballs and marching cubes algorithm | ||||||||||
Marching Cubes On The Gpu | 146 | 4 years ago | mit | C# | ||||||
A implementation of the marching cubes algorithm on the GPU in Unity. | ||||||||||
Cezanne | 73 | 7 years ago | JavaScript | |||||||
This is a project showing varied shading algorithms with a simple apple. | ||||||||||
Dpixel | 33 | 6 years ago | 19 | gpl-3.0 | C++ | |||||
A Pixel Art Remastering Tool using classic algorithms | ||||||||||
Curl.lib.js | 33 | 27 | 8 | 5 years ago | 20 | September 23, 2017 | 13 | gpl-3.0 | JavaScript | |
IOTA Proof-of-Work algorithm ported to Javascript to work in WebGL2-enabled browsers | ||||||||||
Wernessdithering | 19 | 8 years ago | Processing | |||||||
Copy of dithering code by Brent Werness (Koloth) invented for Obra Dinn | ||||||||||
Inverse Kinematics | 10 | 6 years ago | mit | C# | ||||||
During a research project, I came up with a pretty interesting algorithm for solving Inverse Kinematics problems iteratively. Check out the video! | ||||||||||
Dfaa | 10 | 8 years ago | HLSL | |||||||
Antialiasing algorithm |