|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
|Bgfx||13,714||2 days ago||7||August 18, 2023||279||bsd-2-clause||C++|
|Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.|
|Pygame||6,533||729||1,207||a day ago||71||September 17, 2023||342||C|
|🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.|
|Recastnavigation||5,866||18 days ago||87||zlib||C++|
|Navigation-mesh Toolset for Games|
|Magnum||4,564||2 days ago||86||other||C++|
|Lightweight and modular C++11 graphics middleware for games and data visualization|
|Fheroes2||2,314||a day ago||1||October 20, 2021||471||gpl-2.0||C++|
|fheroes2 is a recreation of Heroes of Might and Magic II game engine.|
|Kys Cpp||2,301||4 months ago||20||bsd-3-clause||C++|
|Cimgui||1,232||9 days ago||11||mit||Lua|
|c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets|
|Tetra||827||1||6||4 months ago||59||March 17, 2023||17||mit||Rust|
|🎮 A simple 2D game framework written in Rust|
|Zep||797||2 months ago||14||other||C++|
|Zep - An embeddable editor, with optional support for using vim keystrokes.|
|Tgui||686||7 days ago||1||February 27, 2018||4||zlib||C++|
|Cross-platform modern c++ GUI|
Pygame is a free and open-source cross-platform library for the development of multimedia applications like video games using Python. It uses the Simple DirectMedia Layer library and several other popular libraries to abstract the most common functions, making writing these programs a more intuitive task.
We need your help to make pygame the best it can be! New contributors are welcome.
Before installing pygame, you must check that Python is installed on your machine. To find out, open a command prompt (if you have Windows) or a terminal (if you have MacOS or Linux) and type this:
If a message such as "Python 3.8.10" appears, it means that Python is correctly installed. If an error message appears, it means that it is not installed yet. You must then go to the official website and follow the instructions.
Once Python is installed, you have to perform a final check: you have to see if pip is installed. Generally, pip is pre-installed with Python but we are never sure. Same as for Python, type the following command:
If a message such as "pip 20.0.2 from /usr/lib/python3/dist-packages/pip (python 3.8)" appears, you are ready to install pygame! To install it, enter this command:
pip install pygame
If you are just getting started with pygame, you should be able to
get started fairly quickly. Pygame comes with many tutorials and
introductions. There is also full reference documentation for the
entire library. Browse the documentation on the docs page. You
can also browse the documentation locally by running
python -m pygame.docs in your terminal. If the docs aren't found
locally, it'll launch the online website instead.
The online documentation stays up to date with the development version
of pygame on GitHub. This may be a bit newer than the version of pygame
you are using. To upgrade to the latest full release, run
pip install pygame --upgrade in your terminal.
Best of all, the examples directory has many playable small programs which can get you started playing with the code right away.
Pygame is a powerful library for game development, offering a wide range of features to simplify your coding journey. Let's delve into what pygame has to offer:
Graphics: With pygame, creating dynamic and engaging graphics has never been easier. The library provides simple yet effective tools for 2D graphics and animation, including support for images, rectangles, and polygon shapes. Whether you're a seasoned game developer or just starting out, pygame has you covered.
Sound: Pygame also includes support for playing and manipulating sound and music, making it easy to add sound effects and background music to your games. With support for WAV, MP3, and OGG file formats, you have plenty of options to choose from.
Input: Pygame provides intuitive functions for handling keyboard, mouse, and joystick input, allowing you to quickly and easily implement player controls in your games. No more struggling with complex input code, pygame makes it simple.
Game Development: Lastly, pygame provides a comprehensive suite of tools and features specifically designed for game development. From collision detection to sprite management, pygame has everything you need to create exciting and engaging games. Whether you're building a platformer, puzzle game, or anything in between, pygame has you covered.
If you want to use features that are currently in development, or you want to contribute to pygame, you will need to build pygame locally from its source code, rather than pip installing it.
Installing from source is fairly automated. The most work will
involve compiling and installing all the pygame dependencies. Once
that is done, run the
setup.py script which will attempt to
auto-configure, build, and install pygame.
Much more information about installing and compiling is available on the Compilation wiki page.
docs/README.mdor view more detailed instructions here.
Thanks to everyone who has helped contribute to this library. Special thanks are also in order.
Thanks to those sending in patches and fixes: Niki Spahiev, Gordon Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman, Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier, James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya, Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine, Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske, Cambell Barton.
And our bug hunters above and beyond: Angus, Guillaume Proux, Frank Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck, Michael Benfield, David Lau
There's many more folks out there who've submitted helpful ideas, kept this project going, and basically made our life easier. Thanks!
Many thank you's for people making documentation comments, and adding to the pygame.org wiki.
Also many thanks for people creating games and putting them on the pygame.org website for others to learn from and enjoy.
Lots of thanks to James Paige for hosting the pygame bugzilla.
Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our excellent hosting.
Pygame is obviously strongly dependent on SDL and Python. It also links to and embeds several other smaller libraries. The font module relies on SDL_ttf, which is dependent on freetype. The mixer (and mixer.music) modules depend on SDL_mixer. The image module depends on SDL_image, which also can use libjpeg and libpng. The transform module has an embedded version of SDL_rotozoom for its own rotozoom function. The surfarray module requires the Python NumPy package for its multidimensional numeric arrays. Dependency versions:
|CPython||>= 3.6 (Or use PyPy3)|
|SDL_gfx||(Optional, vendored in)|
|NumPy||>= 1.6.2 (Optional)|
This library is distributed under GNU LGPL version 2.1, which can
be found in the file
docs/LGPL.txt. We reserve the right to place
future versions of this library under a different license.
This basically means you can use pygame in any project you want, but if you make any changes or additions to pygame itself, those must be released with a compatible license (preferably submitted back to the pygame project). Closed source and commercial games are fine.
The programs in the
examples subdirectory are in the public domain.
See docs/licenses for licenses of dependencies.