Project Name | Stars | Downloads | Repos Using This | Packages Using This | Most Recent Commit | Total Releases | Latest Release | Open Issues | License | Language |
---|---|---|---|---|---|---|---|---|---|---|
Bcmeshtransformview | 1,197 | 3 | 7 years ago | 3 | March 24, 2015 | 15 | mit | Objective-C | ||
Mesh transforms for UIView | ||||||||||
Lume | 1,166 | 7 | 4 | 4 months ago | 134 | July 29, 2019 | 111 | mit | TypeScript | |
Create 3D web applications with HTML. Bring a new depth to your DOM! | ||||||||||
Pyrender | 1,043 | 12 | 14 | a year ago | 43 | February 18, 2021 | 143 | mit | Python | |
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes. | ||||||||||
Pixi3d | 695 | 2 | 4 months ago | 44 | May 13, 2023 | 5 | mit | TypeScript | ||
The 3D renderer for PixiJS. Seamless integration with 2D applications. | ||||||||||
Vulkan Cookbook | 639 | a year ago | 2 | mit | C++ | |||||
Code repository for Vulkan Cookbook by Packt | ||||||||||
Prefablightmapping | 561 | 4 months ago | 22 | C# | ||||||
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene. | ||||||||||
Nuomodelviewer | 288 | 6 months ago | bsd-3-clause | C++ | ||||||
A simple Wavefront OBJ viewer. | ||||||||||
Vqengine Legacy | 265 | 3 years ago | n,ull | gpl-3.0 | C++ | |||||
DirectX 11 Renderer written in C++11 | ||||||||||
Spritelightkit | 180 | 6 years ago | 6 | C# | ||||||
Blended lighting system for Unity that works with standard Sprites | ||||||||||
Daydream Renderer For Unity | 167 | 7 years ago | 3 | apache-2.0 | C# | |||||
Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeting 60fps. |