|Project Name||Stars||Downloads||Repos Using This||Packages Using This||Most Recent Commit||Total Releases||Latest Release||Open Issues||License||Language|
|Unity3d Finite State Machine||1,052||2 years ago||6||mit||C#|
|An intuitive Unity3d finite state machine (FSM). Designed with an emphasis on usability, without sacrificing utility.|
|Unityhfsm||519||22 days ago||10||mit||C#|
|A simple yet powerful class based hierarchical finite state machine for Unity3D|
|Quarkts||147||25 days ago||1||mit||C|
|An open-source OS for embedded applications that supports prioritized cooperative scheduling, time control, inter-task communications primitives, hierarchical state machines and CoRoutines.|
|Swissarmylib||141||4 years ago||mit||C#|
|Collection of helpful utilities we use in our Unity projects.|
|Hal||68||2 years ago||1||mit||Kotlin|
|🔴 A non-deterministic finite-state machine for Android & JVM that won't let you down|
|Lw_coroutine||35||a year ago||other||C|
|纯C语言高性能的轻量级协程，比protothread更高效，仅一个bp.h文件。 Lightweight coroutine with high performance in pure C language, more efficient than protothread, only one bp.h file.|
|M2a01_musimpron||30||5 years ago||C|
|Small yet powerful state machine coroutine library|
|Demos||18||2 months ago||mit||Makefile|
|Free, simple, extremely lightweight, stackless, cooperative, co-routine system (OS) for microcontrollers|
|Async_coro||10||9 years ago||2||C|
|Asynchronous IO + coroutine, a high performance solution for networking server. You can write code as synchronous model, rather than control state machine by yourself.|
|Unity_coroutines||7||6 years ago||mit||Rust|
QuarkTS is an operating system that provides a modern environment to build stable and predictable event-driven multitasking embedded software. The OS is built on top of a cooperative quasi-static scheduler and its simplified kernel implements a specialized round-robin scheme using a linked-chain approach and an event-queue to provide true FIFO priority-scheduling.
QuarkTS is developed using a formal and rigorous process framed in compliance with the MISRA C 2012 and CERT coding standard guidelines and complemented with multiple static-analysis checks targeted to safe critical applications.
Rather than having preemption, tasks manage their own life-cycle. This brings significant benefits, fewer re-entrance problems are encountered, because tasks cannot be interrupted arbitrarily by other tasks, but only at positions permitted by the programmer, so you mostly do not need to worry about pitfalls of the concurrent approach (resource-sharing, race-conditions, deadlocks, etc...).
The design goal of QuarkTS is to achieve its stated functionality using a small, simple, and (most importantly) robust implementation to make it suitable on resource-constrained microcontrollers, where a full-preemptive RTOS is an overkill and their inclusion adds unnecessary complexity to the firmware development. In addition with a state-machines support, co-routines, time control and the inter-task communication primitives, QuarkTS provides a modern environment to build stable and predictable event-driven multitasking embedded software. Their modularity and reliability make this OS a great choice to develop efficiently a wide range of applications in low-cost devices, including automotive controls, monitoring and Internet of Things.
QuarkTS is not intended to replace o compete with the other great and proven RTOS options already available today, for example FreeRTOS or MicroC/OS-II, in fact, you should check these options first. However, due to its size and features, is intended to play in the space between RTOSes and bare-metal. QuarkTS was written for embedded developers who want more functionality than what existing task schedulers offer, but want to avoid the space and complexity of a full RTOS, keeping the taste of a robust and safe one.