This library is specifically written to be useful for a broad range of ways in which I create art using various generative algorithms.
snek is four things:
A simple (graph) data structure for working with vertices and edges The
structure is named
snek; the name is explained below. This structure is
combined with a programming pattern for applying changes to the structure.
The pattern relies on
alterations, see below.
A series of useful data structures and tools. E.g. a 2D vector
package for generating different kinds of random numbers:
rnd, as well as
tools for handling colors (
pigment), splines (
bzspl), and various vector
an path functionality (
A tool for drawing things called
sandpaint uses random
sampling to draw its primitives. This creates a fairly distinct and gritty
look in many cases.
A tool for drawing svg files (
draw-svg). Mainly svg files that are good
A while back someone on Twitter suggested that if Python 3 was named "snek" it
would avoid naming confusion. I found that amusing at the time, and picked
snek as the placeholder name for this project. I've been looking for a better
name, but I haven't found one yet.
The pattern depends on the concept of
alterations. In short: an
is a change that will be applied to the structure at the end of a given
alterations are further described in
I have also written about things related to
Here is and example of manipulating a
snek instance called
alterations. Alteration constructors are postfixed with
; context start (snek:with (snk) ; iterate vertices (snek:itr-verts (snk v) ; move alteration (snek:move-vert? v (rnd:in-circ 1d0)) ; w will be an arbitrary ; vertex in snk (snek:with-rnd-vert (snk w) ; join v and w if they are closer than d (if (< (snek:edge-length snk v w) d) ; join vertices alteration (snek:add-edge? v w)))) ; context end ; alterations have been applied
You can also manipulate the state directly. These functions are postfixed with
There are some examples included. All examples are in the
If you don't provide a filename (with full or relative path) as the first
argument, the resulting file will be named
You can define your own arbitrary alterations. There is an example of this in
ex/custom-alt.lisp. I have also written about it here:
I use snek for most of the work that I post online (https://twitter.com/inconvergent). Both for generating raster images as well as vector images for plotter drawings.
Here are some plotted examples:
This code requires
The path to quicklisp must be set in
are automatically installed via
There are some tests included, see the
This code is highly experimental on my part. It is likely to change with no
warning or explanation. I will keep a note of the version number in
I would like to thank:
Who have provided me with useful hints and code feedback.