Networksynctransform

Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms very smoothly and compactly.
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Project NameStarsDownloadsRepos Using ThisPackages Using ThisMost Recent CommitTotal ReleasesLatest ReleaseOpen IssuesLicenseLanguage
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10 days ago85mitC#
#1 Open Source Unity Networking Library
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13 days ago5mitC#
Easy to use high performance Network library for Unity 3d
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5 years agon,ullmitC#
Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation
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9 years ago1mitC#
A simple implementation of authoritative movement on top of unet
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7 years ago2bsd-2-clauseC#
An example implementation of NAT Punchthrough combined with Unity's UNet HLAPI.
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5 years ago8mitC#
Example integration of Unity's UNET HLAPI and Steamworks P2P networking using Steamworks.NET.
Sharedspheres68
5 years ago5otherC#
An example project to demonstrate an AR shared multiplayer experience using Unity ARKit Plugin for ARKit 2 and UNet
Networksynctransform42
4 years agoC#
Unity networking library extension for PUN/UNET with tick-based state syncs for transforms and more. Specializes in syncing transforms very smoothly and compactly.
Mercurymessaging35
2 years ago3otherC#
A framework and encompassing toolkit to facilitate nonspatial communication in the Unity game engine.
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6 years agoapache-2.0C#
Real-time Strategy Unit Balancing Tool, written in Unity 5 with UNET support.
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