| blender/blender |
10,676 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
other |
C |
| Official mirror of Blender |
| YuliangXiu/ICON |
1,480 |
|
0 |
0 |
over 2 years ago |
0 |
|
35 |
other |
Python |
| [CVPR'22] ICON: Implicit Clothed humans Obtained from Normals |
| doyubkim/fluid-engine-dev |
1,375 |
|
0 |
0 |
almost 4 years ago |
0 |
|
56 |
mit |
C++ |
| Fluid simulation engine for computer graphics applications |
| TimoBolkart/voca |
1,069 |
|
0 |
0 |
over 2 years ago |
0 |
|
35 |
|
Python |
| This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh. |
| rlguy/GridFluidSim3D |
606 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
zlib |
C++ |
| A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics" |
| polygonjs/polygonjs |
489 |
|
0 |
15 |
over 2 years ago |
395 |
December 10, 2023 |
6 |
mit |
TypeScript |
| node-based WebGL design tool |
| looeee/discoverthreejs-site |
461 |
|
0 |
0 |
about 3 years ago |
0 |
|
15 |
|
JavaScript |
| Repo for the book Discover three.js! |
| zxx43/Tiny3D |
435 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C++ |
| A Small OpenGL Based Renderer |
| xuchen-ethz/snarf |
258 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
mit |
Python |
| Official code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes. |
| martin-pr/possumwood |
206 |
|
0 |
0 |
almost 5 years ago |
0 |
|
2 |
mit |
C++ |
| Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user. |